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d8d7a3b372
Shadervisitor adjustments and Mac OS fix for soft particles See merge request OpenMW/openmw!1380 |
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.. | ||
alpha.glsl | ||
CMakeLists.txt | ||
debug_fragment.glsl | ||
debug_vertex.glsl | ||
depth.glsl | ||
groundcover_fragment.glsl | ||
groundcover_vertex.glsl | ||
gui_fragment.glsl | ||
gui_vertex.glsl | ||
lighting_util.glsl | ||
lighting.glsl | ||
nv_default_fragment.glsl | ||
nv_default_vertex.glsl | ||
nv_nolighting_fragment.glsl | ||
nv_nolighting_vertex.glsl | ||
objects_fragment.glsl | ||
objects_vertex.glsl | ||
parallax.glsl | ||
s360_fragment.glsl | ||
s360_vertex.glsl | ||
shadowcasting_fragment.glsl | ||
shadowcasting_vertex.glsl | ||
shadows_fragment.glsl | ||
shadows_vertex.glsl | ||
sky_fragment.glsl | ||
sky_vertex.glsl | ||
skypasses.glsl | ||
softparticles.glsl | ||
terrain_fragment.glsl | ||
terrain_vertex.glsl | ||
vertexcolors.glsl | ||
water_fragment.glsl | ||
water_nm.png | ||
water_vertex.glsl |