.. |
.gitignore
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activatoranimation.cpp
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activatoranimation.hpp
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actors.cpp
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actors.hpp
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animation.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
animation.hpp
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camera.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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characterpreview.hpp
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Fix several leaks
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2014-05-01 16:55:15 +02:00 |
creatureanimation.cpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
creatureanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
debugging.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
debugging.hpp
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effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Fixes #1297: Store global map markers in savegame
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2014-04-26 13:42:32 +02:00 |
globalmap.hpp
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Fixes #1297: Store global map markers in savegame
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2014-04-26 13:42:32 +02:00 |
localmap.cpp
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General perfomance optimizations.
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2014-03-30 19:45:27 +04:00 |
localmap.hpp
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npcanimation.cpp
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Fixes #1293: Allow interpolation type 0 in case of 0 keys
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2014-04-26 11:36:27 +02:00 |
npcanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
objects.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
objects.hpp
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occlusionquery.cpp
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occlusionquery.hpp
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refraction.cpp
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refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Fix visual glitch happening when closing inventory while sneaking
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2014-04-06 22:21:28 +02:00 |
renderingmanager.hpp
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Refactored video player (now a MyGUI widget)
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2014-03-27 19:10:15 +01:00 |
ripplesimulation.cpp
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Fix several leaks
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2014-05-01 16:55:15 +02:00 |
ripplesimulation.hpp
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shadows.cpp
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shadows.hpp
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sky.cpp
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sky.hpp
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terrainstorage.cpp
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
terrainstorage.hpp
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
videoplayer.cpp
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Remove some unneeded includes
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2014-04-28 07:49:08 +02:00 |
videoplayer.hpp
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Refactored video player (now a MyGUI widget)
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2014-03-27 19:10:15 +01:00 |
water.cpp
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Refactored settings window
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2014-03-22 19:02:14 +01:00 |
water.hpp
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weaponanimation.cpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
weaponanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |