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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw
2010-09-18 18:31:13 +02:00
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mwclass implemented skill value handling during character creation (untested) 2010-09-16 10:45:08 +02:00
mwdialogue
mwgui The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue(). 2010-09-18 18:31:13 +02:00
mwinput The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
mwmechanics implemented skill value handling during character creation (untested) 2010-09-16 10:45:08 +02:00
mwrender store results of character creation and update GUI 2010-09-15 14:33:02 +02:00
mwscript The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
mwsound Tested and applied Chris' sound patch. 2010-09-14 13:27:20 +02:00
mwworld The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
CMakeLists.txt Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills(). 2010-09-18 01:30:23 +02:00
engine.cpp Merge commit 'amos/gui-windows' into newchar 2010-09-15 22:20:00 +02:00
engine.hpp
main.cpp