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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 01:10:10 +00:00
OpenMW/apps/openmw/mwmechanics
2017-02-06 05:10:40 +01:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Fix broken timer 2017-02-06 05:10:40 +01:00
actors.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aicombat.cpp Stop combat between AI when canFight is false 2016-12-26 22:42:42 +09:00
aicombat.hpp Stop combat between AI when canFight is false 2016-12-26 22:42:42 +09:00
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
aifollow.hpp Don't make Command spells cancel AI packages 2017-01-12 00:07:22 +09:00
aipackage.cpp
aipackage.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
aipursue.cpp
aipursue.hpp
aisequence.cpp Stop combat when adding an AI package to an actor 2017-01-15 01:53:22 +09:00
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp Added check to prevent attempted wandering of empty paths 2016-12-16 15:18:28 -07:00
aiwander.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Avoid rotating by zero in CharacterController 2017-02-05 02:26:28 +01:00
character.hpp Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) 2016-12-11 19:35:53 +01:00
combat.cpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp StatsWindow: don't rebuild all skill widgets when one skill changes 2017-02-06 02:40:35 +01:00
mechanicsmanagerimp.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp Don't create a CharacterController for objects with no animations 2017-02-06 03:43:08 +01:00
objects.hpp
obstacle.cpp
obstacle.hpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
pathfinding.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathfinding.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Merge remote-tracking branch 'upstream/master' into bugfix-3617 2017-01-15 09:49:45 +01:00
spellcasting.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
trading.cpp
trading.hpp