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OpenMW/apps/openmw/mwphysics
fredzio 6e1c67a9ae Account for waterwalking when updating position. Otherwise we might
trace down the actor at waterlevel at the wrong coordinate.

Triggered by multimark mod with waterwalking effect.
2021-04-09 23:33:21 +02:00
..
actor.cpp Fix a bug that was triggered with multi mark mod. 2021-03-31 19:34:06 +02:00
actor.hpp
actorconvexcallback.cpp
actorconvexcallback.hpp
closestnotmerayresultcallback.cpp
closestnotmerayresultcallback.hpp
collisiontype.hpp
constants.hpp "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp
heightfield.hpp
movementsolver.cpp Use saved actor position instead of reading again RefData in unstuck. It 2021-03-26 23:49:31 +01:00
movementsolver.hpp
mtphysics.cpp Account for waterwalking when updating position. Otherwise we might 2021-04-09 23:33:21 +02:00
mtphysics.hpp Guard the Bullet drawing method with a read lock on the 2021-03-26 23:49:31 +01:00
object.cpp
object.hpp
physicssystem.cpp Account for waterwalking when updating position. Otherwise we might 2021-04-09 23:33:21 +02:00
physicssystem.hpp Account for waterwalking when updating position. Otherwise we might 2021-04-09 23:33:21 +02:00
projectile.cpp
projectile.hpp
projectileconvexcallback.cpp
projectileconvexcallback.hpp
ptrholder.hpp
raycasting.hpp
stepper.cpp
stepper.hpp
trace.cpp
trace.h