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https://gitlab.com/OpenMW/openmw.git
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215 lines
6.3 KiB
C++
215 lines
6.3 KiB
C++
#include "objects.hpp"
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#include <OgreSceneNode.h>
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#include <components/nifogre/ogre_nif_loader.hpp>
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using namespace MWRender;
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bool Objects::lightConst = false;
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float Objects::lightConstValue = 0.0f;
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bool Objects::lightLinear = true;
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int Objects::lightLinearMethod = 1;
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float Objects::lightLinearValue = 3;
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float Objects::lightLinearRadiusMult = 1;
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bool Objects::lightQuadratic = false;
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int Objects::lightQuadraticMethod = 2;
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float Objects::lightQuadraticValue = 16;
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float Objects::lightQuadraticRadiusMult = 1;
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bool Objects::lightOutQuadInLin = false;
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int Objects::uniqueID = 0;
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void Objects::clearSceneNode (Ogre::SceneNode *node)
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{
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/// \todo This should probably be moved into OpenEngine at some point.
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for (int i=node->numAttachedObjects()-1; i>=0; --i)
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{
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Ogre::MovableObject *object = node->getAttachedObject (i);
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node->detachObject (object);
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mRenderer.getScene()->destroyMovableObject (object);
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}
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}
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void Objects::setMwRoot(Ogre::SceneNode* root)
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{
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mMwRoot = root;
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}
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void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_)
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{
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Ogre::SceneNode* root = mMwRoot;
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Ogre::SceneNode* cellnode;
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if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
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{
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//Create the scenenode and put it in the map
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cellnode = root->createChildSceneNode();
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mCellSceneNodes[ptr.getCell()] = cellnode;
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}
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else
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{
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cellnode = mCellSceneNodes[ptr.getCell()];
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}
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Ogre::SceneNode* insert = cellnode->createChildSceneNode();
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const float *f = ptr.getRefData().getPosition().pos;
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insert->setPosition(f[0], f[1], f[2]);
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insert->setScale(ptr.getCellRef().scale, ptr.getCellRef().scale, ptr.getCellRef().scale);
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// Convert MW rotation to a quaternion:
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f = ptr.getCellRef().pos.rot;
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// Rotate around X axis
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Ogre::Quaternion xr(Ogre::Radian(-f[0]), Ogre::Vector3::UNIT_X);
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// Rotate around Y axis
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Ogre::Quaternion yr(Ogre::Radian(-f[1]), Ogre::Vector3::UNIT_Y);
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// Rotate around Z axis
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Ogre::Quaternion zr(Ogre::Radian(-f[2]), Ogre::Vector3::UNIT_Z);
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// Rotates first around z, then y, then x
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insert->setOrientation(xr*yr*zr);
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if (!enabled)
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insert->setVisible (false);
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ptr.getRefData().setBaseNode(insert);
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mIsStatic = static_;
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}
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void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
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{
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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assert(insert);
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NifOgre::NIFLoader::load(mesh);
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Ogre::Entity *ent = mRenderer.getScene()->createEntity(mesh);
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if(!mIsStatic)
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{
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insert->attachObject(ent);
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}
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else
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{
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Ogre::StaticGeometry* sg = 0;
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if(mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end())
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{
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uniqueID = uniqueID +1;
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sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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//Create the scenenode and put it in the map
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mStaticGeometry[ptr.getCell()] = sg;
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// This specifies the size of a single batch region.
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// If it is set too high:
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// - there will be problems choosing the correct lights
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// - the culling will be more inefficient
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// If it is set too low:
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// - there will be too many batches.
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sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
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}
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else
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{
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sg = mStaticGeometry[ptr.getCell()];
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}
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sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
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mRenderer.getScene()->destroyEntity(ent);
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}
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}
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void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius)
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{
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Ogre::SceneNode* insert = mRenderer.getScene()->getSceneNode(ptr.getRefData().getHandle());
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assert(insert);
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Ogre::Light *light = mRenderer.getScene()->createLight();
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light->setDiffuseColour (r, g, b);
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float cval=0.0f, lval=0.0f, qval=0.0f;
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if(lightConst)
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cval = lightConstValue;
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if(!lightOutQuadInLin)
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{
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if(lightLinear)
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radius *= lightLinearRadiusMult;
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if(lightQuadratic)
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radius *= lightQuadraticRadiusMult;
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if(lightLinear)
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lval = lightLinearValue / pow(radius, lightLinearMethod);
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if(lightQuadratic)
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qval = lightQuadraticValue / pow(radius, lightQuadraticMethod);
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}
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else
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{
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// FIXME:
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// Do quadratic or linear, depending if we're in an exterior or interior
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// cell, respectively. Ignore lightLinear and lightQuadratic.
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}
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light->setAttenuation(10*radius, cval, lval, qval);
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insert->attachObject(light);
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}
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bool Objects::deleteObject (const MWWorld::Ptr& ptr)
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{
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if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode())
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{
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Ogre::SceneNode *parent = base->getParentSceneNode();
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for (std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *>::const_iterator iter (
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mCellSceneNodes.begin()); iter!=mCellSceneNodes.end(); ++iter)
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if (iter->second==parent)
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{
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clearSceneNode (base);
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base->removeAndDestroyAllChildren();
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mRenderer.getScene()->destroySceneNode (base);
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ptr.getRefData().setBaseNode (0);
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return true;
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}
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return false;
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}
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return true;
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}
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void Objects::removeCell(MWWorld::Ptr::CellStore* store)
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{
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if(mCellSceneNodes.find(store) != mCellSceneNodes.end())
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{
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Ogre::SceneNode* base = mCellSceneNodes[store];
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for (int i=0; i<base->numChildren(); ++i)
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clearSceneNode (static_cast<Ogre::SceneNode *> (base->getChild (i)));
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base->removeAndDestroyAllChildren();
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mCellSceneNodes.erase(store);
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mRenderer.getScene()->destroySceneNode(base);
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base = 0;
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}
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if(mStaticGeometry.find(store) != mStaticGeometry.end())
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{
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Ogre::StaticGeometry* sg = mStaticGeometry[store];
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mStaticGeometry.erase(store);
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mRenderer.getScene()->destroyStaticGeometry (sg);
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sg = 0;
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}
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}
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void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
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{
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if(mStaticGeometry.find(&cell) != mStaticGeometry.end())
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{
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Ogre::StaticGeometry* sg = mStaticGeometry[&cell];
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sg->build();
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}
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}
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