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175 lines
6.0 KiB
C++
175 lines
6.0 KiB
C++
#include "chunkytrimesh.hpp"
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#include <osg/Vec2f>
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#include <algorithm>
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namespace DetourNavigator
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{
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namespace
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{
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struct BoundsItem
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{
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Rect mBounds;
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std::ptrdiff_t mOffset;
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};
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template <std::size_t axis>
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struct LessBoundsItem
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{
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bool operator ()(const BoundsItem& lhs, const BoundsItem& rhs) const
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{
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return lhs.mBounds.mMinBound[axis] < rhs.mBounds.mMinBound[axis];
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}
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};
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void calcExtends(const std::vector<BoundsItem>& items, const std::size_t imin, const std::size_t imax,
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Rect& bounds)
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{
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bounds = items[imin].mBounds;
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std::for_each(
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items.begin() + static_cast<std::ptrdiff_t>(imin) + 1,
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items.begin() + static_cast<std::ptrdiff_t>(imax),
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[&] (const BoundsItem& item)
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{
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for (int i = 0; i < 2; ++i)
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{
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bounds.mMinBound[i] = std::min(bounds.mMinBound[i], item.mBounds.mMinBound[i]);
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bounds.mMaxBound[i] = std::max(bounds.mMaxBound[i], item.mBounds.mMaxBound[i]);
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}
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});
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}
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void subdivide(std::vector<BoundsItem>& items, const std::size_t imin, const std::size_t imax,
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const std::size_t trisPerChunk, const std::vector<int>& inIndices,
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std::size_t& curNode, std::vector<ChunkyTriMeshNode>& nodes, std::size_t& curTri,
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std::vector<int>& outIndices)
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{
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const auto inum = imax - imin;
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const auto icur = curNode;
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if (curNode > nodes.size())
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return;
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ChunkyTriMeshNode& node = nodes[curNode++];
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if (inum <= trisPerChunk)
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{
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// Leaf
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calcExtends(items, imin, imax, node.mBounds);
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// Copy triangles.
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node.mOffset = static_cast<std::ptrdiff_t>(curTri);
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node.mSize = inum;
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for (std::size_t i = imin; i < imax; ++i)
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{
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std::copy(
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inIndices.begin() + items[i].mOffset * 3,
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inIndices.begin() + items[i].mOffset * 3 + 3,
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outIndices.begin() + static_cast<std::ptrdiff_t>(curTri) * 3
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);
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curTri++;
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}
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}
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else
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{
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// Split
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calcExtends(items, imin, imax, node.mBounds);
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if (node.mBounds.mMaxBound.x() - node.mBounds.mMinBound.x()
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>= node.mBounds.mMaxBound.y() - node.mBounds.mMinBound.y())
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{
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// Sort along x-axis
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std::sort(
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items.begin() + static_cast<std::ptrdiff_t>(imin),
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items.begin() + static_cast<std::ptrdiff_t>(imax),
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LessBoundsItem<0> {}
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);
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}
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else
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{
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// Sort along y-axis
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std::sort(
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items.begin() + static_cast<std::ptrdiff_t>(imin),
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items.begin() + static_cast<std::ptrdiff_t>(imax),
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LessBoundsItem<1> {}
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);
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}
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const auto isplit = imin + inum / 2;
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// Left
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subdivide(items, imin, isplit, trisPerChunk, inIndices, curNode, nodes, curTri, outIndices);
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// Right
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subdivide(items, isplit, imax, trisPerChunk, inIndices, curNode, nodes, curTri, outIndices);
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const auto iescape = static_cast<std::ptrdiff_t>(curNode) - static_cast<std::ptrdiff_t>(icur);
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// Negative index means escape.
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node.mOffset = -iescape;
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}
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}
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}
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ChunkyTriMesh::ChunkyTriMesh(const std::vector<float>& verts, const std::vector<int>& indices,
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const std::size_t trisPerChunk)
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: mMaxTrisPerChunk(0)
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{
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const auto trianglesCount = indices.size() / 3;
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if (trianglesCount == 0)
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return;
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const auto nchunks = (trianglesCount + trisPerChunk - 1) / trisPerChunk;
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mNodes.resize(nchunks * 4);
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mIndices.resize(trianglesCount * 3);
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// Build tree
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std::vector<BoundsItem> items(trianglesCount);
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for (std::size_t i = 0; i < trianglesCount; i++)
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{
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auto& item = items[i];
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item.mOffset = static_cast<std::ptrdiff_t>(i);
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// Calc triangle XZ bounds.
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const auto baseIndex = static_cast<std::size_t>(indices[i * 3]) * 3;
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item.mBounds.mMinBound.x() = item.mBounds.mMaxBound.x() = verts[baseIndex + 0];
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item.mBounds.mMinBound.y() = item.mBounds.mMaxBound.y() = verts[baseIndex + 2];
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for (std::size_t j = 1; j < 3; ++j)
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{
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const auto index = static_cast<std::size_t>(indices[i * 3 + j]) * 3;
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item.mBounds.mMinBound.x() = std::min(item.mBounds.mMinBound.x(), verts[index + 0]);
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item.mBounds.mMinBound.y() = std::min(item.mBounds.mMinBound.y(), verts[index + 2]);
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item.mBounds.mMaxBound.x() = std::max(item.mBounds.mMaxBound.x(), verts[index + 0]);
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item.mBounds.mMaxBound.y() = std::max(item.mBounds.mMaxBound.y(), verts[index + 2]);
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}
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}
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std::size_t curTri = 0;
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std::size_t curNode = 0;
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subdivide(items, 0, trianglesCount, trisPerChunk, indices, curNode, mNodes, curTri, mIndices);
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items.clear();
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mNodes.resize(curNode);
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// Calc max tris per node.
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for (auto& node : mNodes)
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{
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const bool isLeaf = node.mOffset >= 0;
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if (!isLeaf)
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continue;
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if (node.mSize > mMaxTrisPerChunk)
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mMaxTrisPerChunk = node.mSize;
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}
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}
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}
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