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c4cd2f36c3
As completely unrelated to EsmLoader.
18 lines
340 B
C++
18 lines
340 B
C++
#ifndef OPENMW_MWWORLD_MAGICEFFECTS_H
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#define OPENMW_MWWORLD_MAGICEFFECTS_H
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namespace ESM
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{
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struct CreatureStats;
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struct InventoryState;
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struct NpcStats;
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}
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namespace MWWorld
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{
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void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory,
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ESM::NpcStats* npcStats = nullptr);
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}
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#endif
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