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OpenMW/apps/openmw/mwmechanics
Marc Zinnschlag ec575200e3 Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
	apps/openmw/mwrender/animation.cpp
2013-07-23 09:12:23 +02:00
..
activespells.cpp
activespells.hpp
actors.cpp Calculate NPC health on loading instead of updating it continually 2013-07-20 22:14:10 +02:00
actors.hpp Store a pointer to the character controller in the map 2013-07-12 22:31:50 -07:00
aiactivate.cpp
aiactivate.hpp
aiescort.cpp
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
character.cpp Merge remote-tracking branch 'gus/MeleeCombat2' 2013-07-23 09:12:23 +02:00
character.hpp Merge remote-tracking branch 'gus/MeleeCombat2' 2013-07-23 09:12:23 +02:00
creaturestats.cpp Merge remote-tracking branch 'gus/MeleeCombat2' 2013-07-23 09:12:23 +02:00
creaturestats.hpp Merge remote-tracking branch 'gus/MeleeCombat2' 2013-07-23 09:12:23 +02:00
drawstate.hpp
enchanting.cpp
enchanting.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp Ensure mechanics actors/objects are cleared before adding them 2013-07-17 21:39:21 -07:00
objects.hpp Store a pointer to the character controller for non-actor objects 2013-07-15 23:47:04 -07:00
pathfinding.cpp
pathfinding.hpp
repair.cpp
repair.hpp
security.cpp
security.hpp
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp MWMechanics::DynamicStat: fix members initialization 2013-07-20 22:14:09 +02:00