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OpenMW/apps/openmw/mwsound/sound.hpp
2012-03-18 12:03:15 -07:00

21 lines
350 B
C++

#ifndef GAME_SOUND_SOUND_H
#define GAME_SOUND_SOUND_H
namespace MWSound
{
class Sound
{
virtual void stop() = 0;
virtual bool isPlaying() = 0;
virtual void update(const float *pos) = 0;
public:
virtual ~Sound() { }
friend class OpenAL_Output;
friend class SoundManager;
};
}
#endif