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OpenMW/files/materials/terrain.shaderset

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shader_set terrain_vertex
{
source terrain.shader
type vertex
profiles_cg vs_2_0 vp40 arbvp1
profiles_hlsl vs_3_0 vs_2_0
}
shader_set terrain_fragment
{
source terrain.shader
type fragment
profiles_cg ps_3_0 ps_2_x ps_2_0 fp40 arbfp1
profiles_hlsl ps_3_0 ps_2_0
}