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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/files/shaders/compatibility
Alexei Dobrohotov 52a16e0e93 BSEffectShader/NoLighting fixes
Don't hijack BSShader::NoLighting for BSEffectShader functionality
(Fallout meshes break if you use the actual emissive color as a base color)
Don't use falloff for textureless NoLighting objects
Use falloff flag for BSEffectShader
2023-07-09 14:44:09 +03:00
..
bs BSEffectShader/NoLighting fixes 2023-07-09 14:44:09 +03:00
luminance
debug.frag
debug.vert Improve shaders formatting 2023-04-21 09:02:12 +04:00
depthclipped.frag
depthclipped.vert
fog.glsl
fullscreen_tri.frag
fullscreen_tri.vert
groundcover.frag
groundcover.vert
gui.frag
gui.vert
multiview_resolve.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
multiview_resolve.vert
objects.frag
objects.vert
ripples_blobber.frag
ripples_simulate.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
s360.frag
s360.vert
shadowcasting.frag
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2023-05-29 18:47:27 +02:00
shadows_fragment.glsl Improve shaders formatting 2023-04-21 09:02:12 +04:00
shadows_vertex.glsl
sky.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
sky.vert
terrain.frag
terrain.vert
vertexcolors.glsl
water.frag Improve shaders formatting 2023-04-21 09:02:12 +04:00
water.vert