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52a16e0e93
Don't hijack BSShader::NoLighting for BSEffectShader functionality (Fallout meshes break if you use the actual emissive color as a base color) Don't use falloff for textureless NoLighting objects Use falloff flag for BSEffectShader |
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.. | ||
bs | ||
luminance | ||
debug.frag | ||
debug.vert | ||
depthclipped.frag | ||
depthclipped.vert | ||
fog.glsl | ||
fullscreen_tri.frag | ||
fullscreen_tri.vert | ||
groundcover.frag | ||
groundcover.vert | ||
gui.frag | ||
gui.vert | ||
multiview_resolve.frag | ||
multiview_resolve.vert | ||
objects.frag | ||
objects.vert | ||
ripples_blobber.frag | ||
ripples_simulate.frag | ||
s360.frag | ||
s360.vert | ||
shadowcasting.frag | ||
shadowcasting.vert | ||
shadows_fragment.glsl | ||
shadows_vertex.glsl | ||
sky.frag | ||
sky.vert | ||
terrain.frag | ||
terrain.vert | ||
vertexcolors.glsl | ||
water.frag | ||
water.vert |