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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00
OpenMW/apps/openmw/mwclass/static.hpp
Capostrophic 6b74630f6e Preparation work
Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00

33 lines
1.1 KiB
C++

#ifndef GAME_MWCLASS_STATIC_H
#define GAME_MWCLASS_STATIC_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Static : public MWWorld::Class
{
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual bool hasToolTip (const MWWorld::ConstPtr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: true)
static void registerSelf();
virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
};
}
#endif