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OpenMW/components/myguiplatform
scrawl e2ee1d5689 Use separate textures for the MyGUI RenderManager
This means we can more reliably set the filter parameters.

I believe this commit creates a regression where non-DDS GUI textures would display upside down, which will be addressed by further refactoring in the next commits.
2016-02-05 21:03:10 +01:00
..
additivelayer.cpp osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
additivelayer.hpp osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
myguidatamanager.cpp
myguidatamanager.hpp
myguiloglistener.cpp
myguiloglistener.hpp Physics stub in preparation for rewrite 2015-05-10 00:28:51 +02:00
myguiplatform.cpp osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
myguiplatform.hpp Fix cppcheck warnings 2016-01-03 20:19:38 +01:00
myguirendermanager.cpp osgMyGUI: add support for layers to insert custom rendering state 2015-11-07 17:33:32 +01:00
myguirendermanager.hpp osgMyGUI: add support for layers to insert custom rendering state 2015-11-07 17:33:32 +01:00
myguitexture.cpp Use separate textures for the MyGUI RenderManager 2016-02-05 21:03:10 +01:00
myguitexture.hpp Improve MyGUI texture updates 2015-05-14 01:26:10 +02:00
scalinglayer.cpp Update scalinglayer.cpp 2015-11-10 14:59:26 +01:00
scalinglayer.hpp Implement ScalingLayer, for layouting of widgets in screen-relative coordinates 2015-11-08 18:30:21 +01:00