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OpenMW/apps/openmw/mwrender/objects.hpp
2012-07-31 16:52:21 +04:00

104 lines
2.8 KiB
C++

#ifndef _GAME_RENDER_OBJECTS_H
#define _GAME_RENDER_OBJECTS_H
#include <OgreColourValue.h>
#include <openengine/ogre/renderer.hpp>
namespace MWWorld
{
class Ptr;
class CellStore;
}
namespace MWRender{
/// information about light needed for rendering
enum LightType
{
// These are all mutually exclusive
LT_Normal=0,
LT_Flicker=1,
LT_FlickerSlow=2,
LT_Pulse=3,
LT_PulseSlow=4
};
struct LightInfo
{
// Constants
std::string name; // ogre handle
Ogre::ColourValue colour;
float radius;
bool interior; // Does this light belong to an interior or exterior cell
LightType type;
// Runtime variables
float flickerVariation; // 25% flicker variation, reset once every 0.5 seconds
float flickerSlowVariation; // 25% flicker variation, reset once every 1.0 seconds
float resetTime;
long double time;
LightInfo() :
flickerVariation(0), resetTime(0.5),
flickerSlowVariation(0), time(0), interior(true),
type(LT_Normal), radius(1.0)
{
}
};
class Objects{
OEngine::Render::OgreRenderer &mRenderer;
std::map<MWWorld::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
std::map<MWWorld::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
std::map<MWWorld::CellStore *, Ogre::StaticGeometry*> mStaticGeometrySmall;
std::map<MWWorld::CellStore *, Ogre::AxisAlignedBox> mBounds;
std::vector<LightInfo> mLights;
Ogre::SceneNode* mMwRoot;
bool mIsStatic;
static int uniqueID;
static float lightLinearValue;
static float lightLinearRadiusMult;
static bool lightQuadratic;
static float lightQuadraticValue;
static float lightQuadraticRadiusMult;
static bool lightOutQuadInLin;
void clearSceneNode (Ogre::SceneNode *node);
///< Remove all movable objects from \a node.
public:
Objects(OEngine::Render::OgreRenderer& renderer): mRenderer (renderer), mIsStatic(false) {}
~Objects(){}
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
void enableLights();
void disableLights();
void update (const float dt);
///< per-frame update
Ogre::AxisAlignedBox getDimensions(MWWorld::CellStore*);
///< get a bounding box that encloses all objects in the specified cell
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?
void removeCell(MWWorld::CellStore* store);
void buildStaticGeometry(MWWorld::CellStore &cell);
void setMwRoot(Ogre::SceneNode* root);
void rebuildStaticGeometry();
/// Updates containing cell for object rendering data
void updateObjectCell(const MWWorld::Ptr &ptr);
};
}
#endif