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OpenMW/apps/openmw_test_suite/detournavigator
elsid 69cf507db8
Fix navmesh update on player changing tile
In cases when objects are not present on the scene (e.g. generated exterior
cells) navmesh is not updated because area that suppose to be covered with it
was not updated. It was updated only during cell change. This is a regression
from d15e1dca84.

Set TileCachedRecastMeshManager range on NavMeshManager update to make sure it
always covers correct area around player.

Return a union of objects, heightfields and water ranges from
getLimitedObjectsRange intersected with range provided above.
2024-01-09 01:18:45 +01:00
..
asyncnavmeshupdater.cpp
generate.hpp
gettilespositions.cpp Fix navmesh update on player changing tile 2024-01-09 01:18:45 +01:00
navigator.cpp Fix navmesh update on player changing tile 2024-01-09 01:18:45 +01:00
navmeshdb.cpp
navmeshtilescache.cpp
operators.hpp Fix navmesh update on player changing tile 2024-01-09 01:18:45 +01:00
recastmeshbuilder.cpp
recastmeshobject.cpp
settings.hpp
settingsutils.cpp
tilecachedrecastmeshmanager.cpp