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3e6ccfce1f
Removed the color settings from Textcolours, they are unneccessary Removed the Fallback workaround as a dedicated else condition was created with the new tag "fontcolouroptional". This code section has no involvement in Fallback openmw_list.skin.xml was updated to reflect this new tag settings.cfg was updated with the updated variable names
45 lines
2.2 KiB
C++
45 lines
2.2 KiB
C++
#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_GUI_H
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#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_GUI_H
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#include <components/settings/sanitizerimpl.hpp>
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#include <components/settings/settingvalue.hpp>
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#include <osg/Math>
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#include <osg/Vec2f>
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#include <osg/Vec3f>
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#include <MyGUI_Colour.h>
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#include <cstdint>
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#include <string>
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#include <string_view>
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namespace Settings
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{
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struct GUICategory : WithIndex
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{
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using WithIndex::WithIndex;
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SettingValue<float> mScalingFactor{ mIndex, "GUI", "scaling factor", makeClampSanitizerFloat(0.5f, 8) };
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SettingValue<int> mFontSize{ mIndex, "GUI", "font size", makeClampSanitizerInt(12, 18) };
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SettingValue<float> mMenuTransparency{ mIndex, "GUI", "menu transparency", makeClampSanitizerFloat(0, 1) };
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SettingValue<float> mTooltipDelay{ mIndex, "GUI", "tooltip delay", makeMaxSanitizerFloat(0) };
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SettingValue<bool> mStretchMenuBackground{ mIndex, "GUI", "stretch menu background" };
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SettingValue<bool> mSubtitles{ mIndex, "GUI", "subtitles" };
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SettingValue<bool> mHitFader{ mIndex, "GUI", "hit fader" };
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SettingValue<bool> mWerewolfOverlay{ mIndex, "GUI", "werewolf overlay" };
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SettingValue<MyGUI::Colour> mColorBackgroundOwned{ mIndex, "GUI", "color background owned" };
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SettingValue<MyGUI::Colour> mColorCrosshairOwned{ mIndex, "GUI", "color crosshair owned" };
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SettingValue<bool> mKeyboardNavigation{ mIndex, "GUI", "keyboard navigation" };
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SettingValue<bool> mColorTopicEnable{ mIndex, "GUI", "color topic enable" };
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SettingValue<MyGUI::Colour> mColorTopicSpecific{ mIndex, "GUI", "color topic specific" };
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SettingValue<MyGUI::Colour> mColorTopicSpecificOver{ mIndex, "GUI", "color topic specific over" };
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SettingValue<MyGUI::Colour> mColorTopicSpecificPressed{ mIndex, "GUI", "color topic specific pressed" };
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SettingValue<MyGUI::Colour> mColorTopicExhausted{ mIndex, "GUI", "color topic exhausted" };
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SettingValue<MyGUI::Colour> mColorTopicExhaustedOver{ mIndex, "GUI", "color topic exhausted over" };
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SettingValue<MyGUI::Colour> mColorTopicExhaustedPressed{ mIndex, "GUI", "color topic exhausted pressed" };
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};
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}
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#endif
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