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OpenMW/components/lua_ui/window.cpp
2023-10-17 23:53:04 +02:00

87 lines
2.5 KiB
C++

#include "window.hpp"
#include <MyGUI_Delegate.h>
#include <MyGUI_MouseButton.h>
#include <MyGUI_Types.h>
namespace LuaUi
{
LuaWindow::LuaWindow()
: mCaption(nullptr)
{
}
void LuaWindow::updateTemplate()
{
for (auto& [w, _] : mActionWidgets)
{
w->eventMouseButtonPressed.clear();
w->eventMouseDrag.clear();
}
mActionWidgets.clear();
WidgetExtension* captionWidget = findDeepInTemplates("caption");
mCaption = dynamic_cast<LuaText*>(captionWidget);
if (mCaption)
mActionWidgets.emplace(mCaption->widget(), mCaption);
for (WidgetExtension* ext : findAllInTemplates("action"))
mActionWidgets.emplace(ext->widget(), ext);
for (auto& [w, _] : mActionWidgets)
{
w->eventMouseButtonPressed += MyGUI::newDelegate(this, &LuaWindow::notifyMousePress);
w->eventMouseDrag += MyGUI::newDelegate(this, &LuaWindow::notifyMouseDrag);
}
WidgetExtension::updateTemplate();
}
void LuaWindow::updateProperties()
{
if (mCaption)
mCaption->setCaption(propertyValue("caption", std::string()));
mMoveResize = MyGUI::IntCoord();
clearForced();
WidgetExtension::updateProperties();
}
void LuaWindow::notifyMousePress(MyGUI::Widget* sender, int left, int top, MyGUI::MouseButton id)
{
if (id != MyGUI::MouseButton::Left)
return;
mPreviousMouse.left = left;
mPreviousMouse.top = top;
WidgetExtension* ext = mActionWidgets[sender];
mChangeScale = MyGUI::IntCoord(
ext->externalValue("move", MyGUI::IntPoint(1, 1)), ext->externalValue("resize", MyGUI::IntSize(0, 0)));
}
void LuaWindow::notifyMouseDrag(MyGUI::Widget* sender, int left, int top, MyGUI::MouseButton id)
{
if (id != MyGUI::MouseButton::Left)
return;
MyGUI::IntCoord change = mChangeScale;
change.left *= (left - mPreviousMouse.left);
change.top *= (top - mPreviousMouse.top);
change.width *= (left - mPreviousMouse.left);
change.height *= (top - mPreviousMouse.top);
mMoveResize = mMoveResize + change;
forceCoord(mMoveResize);
updateCoord();
mPreviousMouse.left = left;
mPreviousMouse.top = top;
sol::table table = makeTable();
table["position"] = osg::Vec2f(mCoord.left, mCoord.top);
table["size"] = osg::Vec2f(mCoord.width, mCoord.height);
triggerEvent("windowDrag", table);
}
}