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OpenMW/components/lua_ui/flex.cpp

108 lines
3.4 KiB
C++

#include "flex.hpp"
namespace LuaUi
{
void LuaFlex::updateProperties()
{
mHorizontal = propertyValue("horizontal", false);
mAutoSized = propertyValue("autoSize", true);
mAlign = propertyValue("align", Alignment::Start);
mArrange = propertyValue("arrange", Alignment::Start);
WidgetExtension::updateProperties();
}
namespace
{
int alignSize(int container, int content, Alignment alignment)
{
int alignedPosition = 0;
{
switch (alignment)
{
case Alignment::Start:
alignedPosition = 0;
break;
case Alignment::Center:
alignedPosition = (container - content) / 2;
break;
case Alignment::End:
alignedPosition = container - content;
break;
}
}
return alignedPosition;
}
float getGrow(WidgetExtension* w)
{
return std::max(0.0f, w->externalValue("grow", 0.0f));
}
}
void LuaFlex::updateChildren()
{
float totalGrow = 0;
MyGUI::IntSize childrenSize;
for (auto* w : children())
{
w->clearForced();
MyGUI::IntSize size = w->calculateSize();
primary(childrenSize) += primary(size);
secondary(childrenSize) = std::max(secondary(childrenSize), secondary(size));
totalGrow += getGrow(w);
}
mChildrenSize = childrenSize;
MyGUI::IntSize flexSize = calculateSize();
int growSize = 0;
float growFactor = 0;
if (totalGrow > 0)
{
growSize = primary(flexSize) - primary(childrenSize);
growFactor = growSize / totalGrow;
}
MyGUI::IntPoint childPosition;
primary(childPosition) = alignSize(primary(flexSize) - growSize, primary(childrenSize), mAlign);
for (auto* w : children())
{
MyGUI::IntSize size = w->calculateSize();
primary(size) += static_cast<int>(growFactor * getGrow(w));
float stretch = std::clamp(w->externalValue("stretch", 0.0f), 0.0f, 1.0f);
secondary(size) = std::max(secondary(size), static_cast<int>(stretch * secondary(flexSize)));
secondary(childPosition) = alignSize(secondary(flexSize), secondary(size), mArrange);
w->forcePosition(childPosition);
w->forceSize(size);
w->updateCoord();
primary(childPosition) += primary(size);
}
WidgetExtension::updateChildren();
}
MyGUI::IntSize LuaFlex::childScalingSize() const
{
// Call the base method to prevent relativeSize feedback loop
MyGUI::IntSize size = WidgetExtension::calculateSize();
if (mAutoSized)
primary(size) = 0;
return size;
}
MyGUI::IntSize LuaFlex::calculateSize() const
{
MyGUI::IntSize size = WidgetExtension::calculateSize();
if (mAutoSized)
{
primary(size) = std::max(primary(size), primary(mChildrenSize));
secondary(size) = std::max(secondary(size), secondary(mChildrenSize));
}
return size;
}
void LuaFlex::updateCoord()
{
updateChildren();
WidgetExtension::updateCoord();
}
}