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230 lines
8.3 KiB
C++
230 lines
8.3 KiB
C++
#ifndef CSV_RENDER_TERRAINSHAPEMODE_H
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#define CSV_RENDER_TERRAINSHAPEMODE_H
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#include "editmode.hpp"
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include <apps/opencs/model/world/cellcoordinates.hpp>
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#include <osg/Vec3d>
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#ifndef Q_MOC_RUN
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#include "../../model/world/columnimp.hpp"
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#include "../widget/brushshapes.hpp"
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#endif
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#include "brushdraw.hpp"
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class QDragMoveEvent;
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class QMouseEvent;
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class QObject;
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class QPoint;
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class QWidget;
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namespace osg
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{
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class Group;
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}
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namespace CSMDoc
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{
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class Document;
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}
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namespace CSVWidget
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{
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class SceneToolShapeBrush;
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}
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namespace CSMWorld
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{
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class IdTable;
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}
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namespace CSVRender
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{
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class PagedWorldspaceWidget;
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class TerrainSelection;
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class WorldspaceWidget;
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struct WorldspaceHitResult;
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class SceneToolbar;
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/// \brief EditMode for handling the terrain shape editing
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class TerrainShapeMode : public EditMode
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{
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Q_OBJECT
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public:
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enum InteractionType
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{
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InteractionType_PrimaryEdit,
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InteractionType_PrimarySelect,
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InteractionType_SecondaryEdit,
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InteractionType_SecondarySelect,
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InteractionType_None
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};
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enum ShapeEditTool
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{
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ShapeEditTool_Drag = 0,
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ShapeEditTool_PaintToRaise = 1,
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ShapeEditTool_PaintToLower = 2,
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ShapeEditTool_Smooth = 3,
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ShapeEditTool_Flatten = 4,
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ShapeEditTool_Equalize = 5
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};
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/// Editmode for terrain shape grid
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TerrainShapeMode(WorldspaceWidget*, osg::Group* parentNode, QWidget* parent = nullptr);
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void primaryOpenPressed(const WorldspaceHitResult& hit) override;
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/// Create single command for one-click shape editing
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void primaryEditPressed(const WorldspaceHitResult& hit) override;
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/// Open brush settings window
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void primarySelectPressed(const WorldspaceHitResult&) override;
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void secondarySelectPressed(const WorldspaceHitResult&) override;
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void activate(CSVWidget::SceneToolbar*) override;
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void deactivate(CSVWidget::SceneToolbar*) override;
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/// Start shape editing command macro
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bool primaryEditStartDrag(const QPoint& pos) override;
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bool secondaryEditStartDrag(const QPoint& pos) override;
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bool primarySelectStartDrag(const QPoint& pos) override;
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bool secondarySelectStartDrag(const QPoint& pos) override;
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/// Handle shape edit behavior during dragging
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void drag(const QPoint& pos, int diffX, int diffY, double speedFactor) override;
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/// End shape editing command macro
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void dragCompleted(const QPoint& pos) override;
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/// Cancel shape editing, and reset all pending changes
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void dragAborted() override;
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void dragWheel(int diff, double speedFactor) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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std::shared_ptr<TerrainSelection> getTerrainSelection();
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private:
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/// Remove duplicates and sort mAlteredCells, then limitAlteredHeights forward and reverse
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void sortAndLimitAlteredCells();
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/// Reset everything in the current edit
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void clearTransientEdits();
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/// Move pending alteredHeights changes to omwgame/omwaddon -data
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void applyTerrainEditChanges();
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/// Handle brush mechanics for shape editing
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void editTerrainShapeGrid(const std::pair<int, int>& vertexCoords, bool dragOperation);
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/// Calculate height, when aiming for bump-shaped terrain change
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float calculateBumpShape(float distance, int radius, float height);
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/// set the target height for flatten tool
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void setFlattenToolTargetHeight(const WorldspaceHitResult& hit);
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/// Do a single height alteration for transient shape edit map
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void alterHeight(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, float alteredHeight,
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bool useTool = true);
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/// Do a single smoothing height alteration for transient shape edit map
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void smoothHeight(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, int toolStrength);
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/// Do a single flattening height alteration for transient shape edit map
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void flattenHeight(
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const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, int toolStrength, int targetHeight);
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/// Do a single equalize alteration for transient shape edit map
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void equalizeHeight(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, int targetHeight);
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/// Get altered height values around one vertex
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void updateKeyHeightValues(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY,
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float* thisHeight, float* thisAlteredHeight, float* leftHeight, float* leftAlteredHeight, float* upHeight,
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float* upAlteredHeight, float* rightHeight, float* rightAlteredHeight, float* downHeight,
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float* downAlteredHeight);
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/// Limit steepness based on either X or Y and return false if steepness is limited
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void compareAndLimit(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY,
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float* limitedAlteredHeightXAxis, float* limitedAlteredHeightYAxis, bool* steepnessIsWithinLimits);
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/// Check that the edit doesn't break save format limits, fix if necessary, return true if slope steepness is
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/// within limits
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bool limitAlteredHeights(const CSMWorld::CellCoordinates& cellCoords, bool reverseMode = false);
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/// Check if global selection coordinate belongs to cell in view
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bool isInCellSelection(int globalSelectionX, int globalSelectionY);
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/// Select vertex at global selection coordinate
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void handleSelection(int globalSelectionX, int globalSelectionY, std::vector<std::pair<int, int>>* selections);
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/// Handle brush mechanics for terrain shape selection
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void selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode);
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/// Push terrain shape edits to command macro
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void pushEditToCommand(const CSMWorld::LandHeightsColumn::DataType& newLandGrid, CSMDoc::Document& document,
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CSMWorld::IdTable& landTable, const std::string& cellId);
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/// Push land normals edits to command macro
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void pushNormalsEditToCommand(const CSMWorld::LandNormalsColumn::DataType& newLandGrid,
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CSMDoc::Document& document, CSMWorld::IdTable& landTable, const std::string& cellId);
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bool noCell(const std::string& cellId);
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bool noLand(const std::string& cellId);
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bool noLandLoaded(const std::string& cellId);
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bool isLandLoaded(const std::string& cellId);
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/// Create new blank height record and new normals, if there are valid adjancent cell, take sample points and
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/// set the average height based on that
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void createNewLandData(const CSMWorld::CellCoordinates& cellCoords);
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/// Create new cell and land if needed, only user tools may ask for opening new cells (useTool == false is for
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/// automated land changes)
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bool allowLandShapeEditing(const std::string& textureFileName, bool useTool = true);
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/// Bind the edging vertice to the values of the adjancent cells
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void fixEdges(CSMWorld::CellCoordinates cellCoords);
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std::string mBrushTexture;
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int mBrushSize = 1;
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CSVWidget::BrushShape mBrushShape = CSVWidget::BrushShape_Point;
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std::unique_ptr<BrushDraw> mBrushDraw;
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std::vector<std::pair<int, int>> mCustomBrushShape;
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CSVWidget::SceneToolShapeBrush* mShapeBrushScenetool = nullptr;
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int mDragMode = InteractionType_None;
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osg::Group* mParentNode;
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bool mIsEditing = false;
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std::shared_ptr<TerrainSelection> mTerrainShapeSelection;
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int mTotalDiffY = 0;
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std::vector<CSMWorld::CellCoordinates> mAlteredCells;
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osg::Vec3d mEditingPos;
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int mShapeEditTool = ShapeEditTool_Drag;
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int mShapeEditToolStrength = 8;
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int mTargetHeight = 0;
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PagedWorldspaceWidget& getPagedWorldspaceWidget();
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public slots:
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void setBrushSize(int brushSize);
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void setBrushShape(CSVWidget::BrushShape brushShape);
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void setShapeEditTool(int shapeEditTool);
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void setShapeEditToolStrength(int shapeEditToolStrength);
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};
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}
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#endif
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