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40 lines
1021 B
C++
40 lines
1021 B
C++
#include "lightingbright.hpp"
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#include <osg/Group>
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#include <osg/Light>
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#include <osg/LightSource>
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#include <osg/ref_ptr>
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CSVRender::LightingBright::LightingBright() {}
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void CSVRender::LightingBright::activate(osg::Group* rootNode, bool /*isExterior*/)
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{
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mRootNode = rootNode;
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mLightSource = (new osg::LightSource);
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osg::ref_ptr<osg::Light> light(new osg::Light);
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light->setAmbient(osg::Vec4f(0.f, 0.f, 0.f, 1.f));
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light->setPosition(osg::Vec4f(0.f, 0.f, 1.f, 0.f));
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light->setDiffuse(osg::Vec4f(1.f, 1.f, 1.f, 1.f));
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light->setSpecular(osg::Vec4f(0.f, 0.f, 0.f, 0.f));
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light->setConstantAttenuation(1.f);
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mLightSource->setLight(light);
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mRootNode->addChild(mLightSource);
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updateDayNightMode(0);
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}
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void CSVRender::LightingBright::deactivate()
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{
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if (mRootNode && mLightSource.get())
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mRootNode->removeChild(mLightSource);
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}
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osg::Vec4f CSVRender::LightingBright::getAmbientColour(osg::Vec4f* /*defaultAmbient*/)
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{
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return osg::Vec4f(1.f, 1.f, 1.f, 1.f);
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}
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