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73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#ifndef CSV_RENDER_CELLWATER_H
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#define CSV_RENDER_CELLWATER_H
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#include <string>
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#include <osg/ref_ptr>
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#include <QModelIndex>
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#include <QObject>
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class QModelIndex;
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namespace osg
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{
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class Geometry;
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class Group;
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class PositionAttitudeTransform;
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}
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namespace CSMWorld
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{
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struct Cell;
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class CellCoordinates;
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class Data;
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template <typename ESXRecordT>
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struct Record;
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}
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namespace CSVRender
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{
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/// For exterior cells, this adds a patch of water to fit the size of the cell. For interior cells with water, this
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/// adds a large patch of water much larger than the typical size of a cell.
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class CellWater : public QObject
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{
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Q_OBJECT
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public:
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CellWater(CSMWorld::Data& data, osg::Group* cellNode, const std::string& id,
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const CSMWorld::CellCoordinates& cellCoords);
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~CellWater();
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void updateCellData(const CSMWorld::Record<CSMWorld::Cell>& cellRecord);
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void reloadAssets();
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private slots:
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void cellDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight);
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private:
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void recreate();
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static const int CellSize;
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CSMWorld::Data& mData;
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std::string mId;
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osg::Group* mParentNode;
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osg::ref_ptr<osg::PositionAttitudeTransform> mWaterTransform;
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osg::ref_ptr<osg::Group> mWaterGroup;
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osg::ref_ptr<osg::Geometry> mWaterGeometry;
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bool mDeleted;
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bool mExterior;
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bool mHasWater;
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};
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}
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#endif
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