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OpenMW/apps/opencs/view/render/cell.cpp
Dave Corley 145f9c1154 CLEANUP(CS): Do heightData check in actual implementation, revert
accidental change to land condition order
2024-06-10 02:02:31 -05:00

688 lines
20 KiB
C++

#include "cell.hpp"
#include <algorithm>
#include <set>
#include <utility>
#include <osg/Callback>
#include <osg/Group>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Referenced>
#include <components/esm/defs.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loadland.hpp>
#include <components/misc/strings/lower.hpp>
#include <components/terrain/terraingrid.hpp>
#include "../../model/doc/document.hpp"
#include "../../model/world/idtable.hpp"
#include "cellarrow.hpp"
#include "cellborder.hpp"
#include "cellmarker.hpp"
#include "cellwater.hpp"
#include "instancedragmodes.hpp"
#include "mask.hpp"
#include "object.hpp"
#include "pathgrid.hpp"
#include "terrainstorage.hpp"
#include <apps/opencs/model/world/cell.hpp>
#include <apps/opencs/model/world/cellcoordinates.hpp>
#include <apps/opencs/model/world/columns.hpp>
#include <apps/opencs/model/world/commands.hpp>
#include <apps/opencs/model/world/data.hpp>
#include <apps/opencs/model/world/idcollection.hpp>
#include <apps/opencs/model/world/land.hpp>
#include <apps/opencs/model/world/record.hpp>
#include <apps/opencs/model/world/ref.hpp>
#include <apps/opencs/model/world/refcollection.hpp>
#include <apps/opencs/model/world/universalid.hpp>
#include <apps/opencs/view/render/tagbase.hpp>
namespace CSVRender
{
class CellNodeContainer : public osg::Referenced
{
public:
CellNodeContainer(Cell* cell)
: mCell(cell)
{
}
Cell* getCell() { return mCell; }
private:
Cell* mCell;
};
class CellNodeCallback : public osg::NodeCallback
{
public:
void operator()(osg::Node* node, osg::NodeVisitor* nv) override
{
traverse(node, nv);
CellNodeContainer* container = static_cast<CellNodeContainer*>(node->getUserData());
container->getCell()->updateLand();
}
};
}
bool CSVRender::Cell::removeObject(const std::string& id)
{
std::map<std::string, Object*>::iterator iter = mObjects.find(Misc::StringUtils::lowerCase(id));
if (iter == mObjects.end())
return false;
removeObject(iter);
return true;
}
std::map<std::string, CSVRender::Object*>::iterator CSVRender::Cell::removeObject(
std::map<std::string, Object*>::iterator iter)
{
delete iter->second;
mObjects.erase(iter++);
return iter;
}
bool CSVRender::Cell::addObjects(int start, int end)
{
bool modified = false;
const CSMWorld::RefCollection& collection = mData.getReferences();
for (int i = start; i <= end; ++i)
{
const auto& cellId = ESM::RefId::stringRefId(collection.getRecord(i).get().mCell.toString());
CSMWorld::RecordBase::State state = collection.getRecord(i).mState;
if (cellId == mId && state != CSMWorld::RecordBase::State_Deleted)
{
const std::string& id = collection.getRecord(i).get().mId.getRefIdString();
auto object = std::make_unique<Object>(mData, mCellNode, id, false);
if (mSubModeElementMask & Mask_Reference)
object->setSubMode(mSubMode);
mObjects.insert(std::make_pair(id, object.release()));
modified = true;
}
}
return modified;
}
void CSVRender::Cell::updateLand()
{
if (!mUpdateLand || mLandDeleted)
return;
mUpdateLand = false;
// Cell is deleted
if (mDeleted)
{
unloadLand();
return;
}
const CSMWorld::IdCollection<CSMWorld::Land>& land = mData.getLand();
if (land.getRecord(mId).isDeleted())
return;
const ESM::Land& esmLand = land.getRecord(mId).get();
if (mTerrain)
{
mTerrain->unloadCell(mCoordinates.getX(), mCoordinates.getY());
mTerrain->clearAssociatedCaches();
}
else
{
constexpr double expiryDelay = 0;
mTerrain = std::make_unique<Terrain::TerrainGrid>(mCellNode, mCellNode, mData.getResourceSystem().get(),
mTerrainStorage, Mask_Terrain, ESM::Cell::sDefaultWorldspaceId, expiryDelay);
}
mTerrain->loadCell(esmLand.mX, esmLand.mY);
if (!mCellBorder)
mCellBorder = std::make_unique<CellBorder>(mCellNode, mCoordinates);
mCellBorder->buildShape(esmLand);
}
void CSVRender::Cell::unloadLand()
{
if (mTerrain)
mTerrain->unloadCell(mCoordinates.getX(), mCoordinates.getY());
if (mCellBorder)
mCellBorder.reset();
}
CSVRender::Cell::Cell(
CSMDoc::Document& document, osg::Group* rootNode, const std::string& id, bool deleted, bool isExterior)
: mData(document.getData())
, mId(ESM::RefId::stringRefId(id))
, mDeleted(deleted)
, mSubMode(0)
, mSubModeElementMask(0)
, mUpdateLand(isExterior)
, mLandDeleted(false)
{
std::pair<CSMWorld::CellCoordinates, bool> result = CSMWorld::CellCoordinates::fromId(id);
mTerrainStorage = new TerrainStorage(mData);
if (result.second)
mCoordinates = result.first;
mCellNode = new osg::Group;
mCellNode->setUserData(new CellNodeContainer(this));
mCellNode->setUpdateCallback(new CellNodeCallback);
rootNode->addChild(mCellNode);
setCellMarker();
if (!mDeleted)
{
CSMWorld::IdTable& references
= dynamic_cast<CSMWorld::IdTable&>(*mData.getTableModel(CSMWorld::UniversalId::Type_References));
int rows = references.rowCount();
addObjects(0, rows - 1);
if (mUpdateLand)
{
int landIndex = document.getData().getLand().searchId(mId);
if (landIndex == -1)
{
CSMWorld::IdTable& landTable
= dynamic_cast<CSMWorld::IdTable&>(*mData.getTableModel(CSMWorld::UniversalId::Type_Land));
document.getUndoStack().push(new CSMWorld::CreateCommand(landTable, mId.getRefIdString()));
}
updateLand();
}
mPathgrid = std::make_unique<Pathgrid>(mData, mCellNode, mId.getRefIdString(), mCoordinates);
mCellWater = std::make_unique<CellWater>(mData, mCellNode, mId.getRefIdString(), mCoordinates);
}
}
CSVRender::Cell::~Cell()
{
for (std::map<std::string, Object*>::iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
delete iter->second;
mCellNode->getParent(0)->removeChild(mCellNode);
}
CSVRender::Pathgrid* CSVRender::Cell::getPathgrid() const
{
return mPathgrid.get();
}
bool CSVRender::Cell::referenceableDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
bool modified = false;
for (std::map<std::string, Object*>::iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
if (iter->second->referenceableDataChanged(topLeft, bottomRight))
modified = true;
return modified;
}
bool CSVRender::Cell::referenceableAboutToBeRemoved(const QModelIndex& parent, int start, int end)
{
if (parent.isValid())
return false;
bool modified = false;
for (std::map<std::string, Object*>::iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
if (iter->second->referenceableAboutToBeRemoved(parent, start, end))
modified = true;
return modified;
}
bool CSVRender::Cell::referenceDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
if (mDeleted)
return false;
CSMWorld::IdTable& references
= dynamic_cast<CSMWorld::IdTable&>(*mData.getTableModel(CSMWorld::UniversalId::Type_References));
int idColumn = references.findColumnIndex(CSMWorld::Columns::ColumnId_Id);
int cellColumn = references.findColumnIndex(CSMWorld::Columns::ColumnId_Cell);
int stateColumn = references.findColumnIndex(CSMWorld::Columns::ColumnId_Modification);
// list IDs in cell
std::map<std::string, bool> ids; // id, deleted state
for (int i = topLeft.row(); i <= bottomRight.row(); ++i)
{
auto cell
= ESM::RefId::stringRefId(references.data(references.index(i, cellColumn)).toString().toUtf8().constData());
if (cell == mId)
{
std::string id = Misc::StringUtils::lowerCase(
references.data(references.index(i, idColumn)).toString().toUtf8().constData());
int state = references.data(references.index(i, stateColumn)).toInt();
ids.insert(std::make_pair(id, state == CSMWorld::RecordBase::State_Deleted));
}
}
// perform update and remove where needed
bool modified = false;
std::map<std::string, Object*>::iterator iter = mObjects.begin();
while (iter != mObjects.end())
{
if (iter->second->referenceDataChanged(topLeft, bottomRight))
modified = true;
std::map<std::string, bool>::iterator iter2 = ids.find(iter->first);
if (iter2 != ids.end())
{
bool deleted = iter2->second;
ids.erase(iter2);
if (deleted)
{
iter = removeObject(iter);
modified = true;
continue;
}
}
++iter;
}
// add new objects
for (std::map<std::string, bool>::iterator mapIter(ids.begin()); mapIter != ids.end(); ++mapIter)
{
if (!mapIter->second)
{
mObjects.insert(std::make_pair(mapIter->first, new Object(mData, mCellNode, mapIter->first, false)));
modified = true;
}
}
return modified;
}
bool CSVRender::Cell::referenceAboutToBeRemoved(const QModelIndex& parent, int start, int end)
{
if (parent.isValid())
return false;
if (mDeleted)
return false;
CSMWorld::IdTable& references
= dynamic_cast<CSMWorld::IdTable&>(*mData.getTableModel(CSMWorld::UniversalId::Type_References));
int idColumn = references.findColumnIndex(CSMWorld::Columns::ColumnId_Id);
bool modified = false;
for (int row = start; row <= end; ++row)
if (removeObject(references.data(references.index(row, idColumn)).toString().toUtf8().constData()))
modified = true;
return modified;
}
bool CSVRender::Cell::referenceAdded(const QModelIndex& parent, int start, int end)
{
if (parent.isValid())
return false;
if (mDeleted)
return false;
return addObjects(start, end);
}
void CSVRender::Cell::setAlteredHeight(int inCellX, int inCellY, float height)
{
mTerrainStorage->setAlteredHeight(inCellX, inCellY, height);
mUpdateLand = true;
}
float CSVRender::Cell::getSumOfAlteredAndTrueHeight(int cellX, int cellY, int inCellX, int inCellY)
{
return mTerrainStorage->getSumOfAlteredAndTrueHeight(cellX, cellY, inCellX, inCellY);
}
float* CSVRender::Cell::getAlteredHeight(int inCellX, int inCellY)
{
return mTerrainStorage->getAlteredHeight(inCellX, inCellY);
}
void CSVRender::Cell::resetAlteredHeights()
{
mTerrainStorage->resetHeights();
mUpdateLand = true;
}
void CSVRender::Cell::pathgridModified()
{
if (mPathgrid)
mPathgrid->recreateGeometry();
}
void CSVRender::Cell::pathgridRemoved()
{
if (mPathgrid)
mPathgrid->removeGeometry();
}
void CSVRender::Cell::landDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
mUpdateLand = true;
}
void CSVRender::Cell::landAboutToBeRemoved(const QModelIndex& parent, int start, int end)
{
mLandDeleted = true;
unloadLand();
}
void CSVRender::Cell::landAdded(const QModelIndex& parent, int start, int end)
{
mUpdateLand = true;
mLandDeleted = false;
}
void CSVRender::Cell::landTextureChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight)
{
mUpdateLand = true;
}
void CSVRender::Cell::landTextureAboutToBeRemoved(const QModelIndex& parent, int start, int end)
{
mUpdateLand = true;
}
void CSVRender::Cell::landTextureAdded(const QModelIndex& parent, int start, int end)
{
mUpdateLand = true;
}
void CSVRender::Cell::reloadAssets()
{
for (std::map<std::string, Object*>::const_iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
{
iter->second->reloadAssets();
}
if (mTerrain)
{
mTerrain->unloadCell(mCoordinates.getX(), mCoordinates.getY());
mTerrain->loadCell(mCoordinates.getX(), mCoordinates.getY());
}
if (mCellWater)
mCellWater->reloadAssets();
}
void CSVRender::Cell::setSelection(int elementMask, Selection mode)
{
if (elementMask & Mask_Reference)
{
for (std::map<std::string, Object*>::const_iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
{
bool selected = false;
switch (mode)
{
case Selection_Clear:
selected = false;
break;
case Selection_All:
selected = true;
break;
case Selection_Invert:
selected = !iter->second->getSelected();
break;
}
iter->second->setSelected(selected);
}
}
if (mPathgrid && elementMask & Mask_Pathgrid)
{
// Only one pathgrid may be selected, so some operations will only have an effect
// if the pathgrid is already focused
switch (mode)
{
case Selection_Clear:
mPathgrid->clearSelected();
break;
case Selection_All:
if (mPathgrid->isSelected())
mPathgrid->selectAll();
break;
case Selection_Invert:
if (mPathgrid->isSelected())
mPathgrid->invertSelected();
break;
}
}
}
void CSVRender::Cell::selectAllWithSameParentId(int elementMask)
{
std::set<std::string> ids;
for (std::map<std::string, Object*>::const_iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
{
if (iter->second->getSelected())
ids.insert(iter->second->getReferenceableId());
}
for (std::map<std::string, Object*>::const_iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
{
if (!iter->second->getSelected() && ids.find(iter->second->getReferenceableId()) != ids.end())
{
iter->second->setSelected(true);
}
}
}
void CSVRender::Cell::handleSelectDrag(Object* object, DragMode dragMode)
{
if (dragMode == DragMode_Select_Only || dragMode == DragMode_Select_Add)
object->setSelected(true);
else if (dragMode == DragMode_Select_Remove)
object->setSelected(false);
else if (dragMode == DragMode_Select_Invert)
object->setSelected(!object->getSelected());
}
void CSVRender::Cell::selectInsideCube(const osg::Vec3d& pointA, const osg::Vec3d& pointB, DragMode dragMode)
{
for (auto& object : mObjects)
{
if (dragMode == DragMode_Select_Only)
object.second->setSelected(false);
if ((object.second->getPosition().pos[0] > pointA[0] && object.second->getPosition().pos[0] < pointB[0])
|| (object.second->getPosition().pos[0] > pointB[0] && object.second->getPosition().pos[0] < pointA[0]))
{
if ((object.second->getPosition().pos[1] > pointA[1] && object.second->getPosition().pos[1] < pointB[1])
|| (object.second->getPosition().pos[1] > pointB[1] && object.second->getPosition().pos[1] < pointA[1]))
{
if ((object.second->getPosition().pos[2] > pointA[2] && object.second->getPosition().pos[2] < pointB[2])
|| (object.second->getPosition().pos[2] > pointB[2]
&& object.second->getPosition().pos[2] < pointA[2]))
handleSelectDrag(object.second, dragMode);
}
}
}
}
void CSVRender::Cell::selectWithinDistance(const osg::Vec3d& point, float distance, DragMode dragMode)
{
for (auto& object : mObjects)
{
if (dragMode == DragMode_Select_Only)
object.second->setSelected(false);
float distanceFromObject = (point - object.second->getPosition().asVec3()).length();
if (distanceFromObject < distance)
handleSelectDrag(object.second, dragMode);
}
}
void CSVRender::Cell::setCellArrows(int mask)
{
for (int i = 0; i < 4; ++i)
{
CellArrow::Direction direction = static_cast<CellArrow::Direction>(1 << i);
bool enable = mask & direction;
if (enable != (mCellArrows[i].get() != nullptr))
{
if (enable)
mCellArrows[i] = std::make_unique<CellArrow>(mCellNode, direction, mCoordinates);
else
mCellArrows[i].reset(nullptr);
}
}
}
void CSVRender::Cell::setCellMarker()
{
bool cellExists = false;
bool isInteriorCell = false;
int cellIndex = mData.getCells().searchId(mId);
if (cellIndex > -1)
{
const CSMWorld::Record<CSMWorld::Cell>& cellRecord = mData.getCells().getRecord(cellIndex);
cellExists = !cellRecord.isDeleted();
isInteriorCell = cellRecord.get().mData.mFlags & ESM::Cell::Interior;
}
if (!isInteriorCell)
{
mCellMarker = std::make_unique<CellMarker>(mCellNode, mCoordinates, cellExists);
}
}
CSMWorld::CellCoordinates CSVRender::Cell::getCoordinates() const
{
return mCoordinates;
}
bool CSVRender::Cell::isDeleted() const
{
return mDeleted;
}
osg::ref_ptr<CSVRender::TagBase> CSVRender::Cell::getSnapTarget(unsigned int elementMask) const
{
osg::ref_ptr<TagBase> result;
if (elementMask & Mask_Reference)
for (auto& obj : mObjects)
if (obj.second->getSnapTarget())
return obj.second->getTag();
return result;
}
void CSVRender::Cell::selectFromGroup(const std::vector<std::string>& group)
{
for (const auto& [_, object] : mObjects)
{
for (const auto& objectName : group)
{
if (objectName == object->getReferenceId())
{
object->setSelected(true, osg::Vec4f(1, 0, 1, 1));
}
}
}
}
void CSVRender::Cell::unhideAll()
{
for (const auto& [_, object] : mObjects)
{
osg::ref_ptr<osg::Group> rootNode = object->getRootNode();
if (rootNode->getNodeMask() == Mask_Hidden)
rootNode->setNodeMask(Mask_Reference);
}
}
std::vector<osg::ref_ptr<CSVRender::TagBase>> CSVRender::Cell::getSelection(unsigned int elementMask) const
{
std::vector<osg::ref_ptr<TagBase>> result;
if (elementMask & Mask_Reference)
for (std::map<std::string, Object*>::const_iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
if (iter->second->getSelected())
result.push_back(iter->second->getTag());
if (mPathgrid && elementMask & Mask_Pathgrid)
if (mPathgrid->isSelected())
result.emplace_back(mPathgrid->getTag());
return result;
}
std::vector<osg::ref_ptr<CSVRender::TagBase>> CSVRender::Cell::getEdited(unsigned int elementMask) const
{
std::vector<osg::ref_ptr<TagBase>> result;
if (elementMask & Mask_Reference)
for (std::map<std::string, Object*>::const_iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
if (iter->second->isEdited())
result.push_back(iter->second->getTag());
return result;
}
void CSVRender::Cell::setSubMode(int subMode, unsigned int elementMask)
{
mSubMode = subMode;
mSubModeElementMask = elementMask;
if (elementMask & Mask_Reference)
for (std::map<std::string, Object*>::const_iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
iter->second->setSubMode(subMode);
}
void CSVRender::Cell::reset(unsigned int elementMask)
{
if (elementMask & Mask_Reference)
for (std::map<std::string, Object*>::const_iterator iter(mObjects.begin()); iter != mObjects.end(); ++iter)
iter->second->reset();
if (mPathgrid && elementMask & Mask_Pathgrid)
mPathgrid->resetIndicators();
}