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122 lines
2.9 KiB
C++
122 lines
2.9 KiB
C++
#ifndef CSM_PREFS_STATE_H
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#define CSM_PREFS_STATE_H
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#include <map>
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#include <string>
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#include <QMutex>
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#include <QObject>
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#ifndef Q_MOC_RUN
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#include <components/files/configurationmanager.hpp>
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#endif
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#include "category.hpp"
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#include "enumsetting.hpp"
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#include "shortcutmanager.hpp"
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class QColor;
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namespace Settings
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{
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class Index;
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}
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namespace CSMPrefs
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{
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class IntSetting;
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class DoubleSetting;
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class BoolSetting;
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class ColourSetting;
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class ShortcutSetting;
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class ModifierSetting;
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class Setting;
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class StringSetting;
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class EnumSettingValue;
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struct Values;
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/// \brief User settings state
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///
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/// \note Access to the user settings is thread-safe once all declarations and loading has
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/// been completed.
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class State : public QObject
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{
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Q_OBJECT
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static State* sThis;
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public:
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typedef std::map<std::string, Category> Collection;
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typedef Collection::iterator Iterator;
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private:
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const std::string mConfigFile;
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const std::string mDefaultConfigFile;
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const Files::ConfigurationManager& mConfigurationManager;
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ShortcutManager mShortcutManager;
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Collection mCategories;
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Iterator mCurrentCategory;
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QMutex mMutex;
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std::unique_ptr<Settings::Index> mIndex;
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std::unique_ptr<Values> mValues;
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void declare();
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void declareCategory(const std::string& key);
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IntSetting& declareInt(Settings::SettingValue<int>& value, const QString& label);
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DoubleSetting& declareDouble(Settings::SettingValue<double>& value, const QString& label);
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BoolSetting& declareBool(Settings::SettingValue<bool>& value, const QString& label);
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EnumSetting& declareEnum(EnumSettingValue& value, const QString& label);
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ColourSetting& declareColour(Settings::SettingValue<std::string>& value, const QString& label);
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ShortcutSetting& declareShortcut(Settings::SettingValue<std::string>& value, const QString& label);
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StringSetting& declareString(Settings::SettingValue<std::string>& value, const QString& label);
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ModifierSetting& declareModifier(Settings::SettingValue<std::string>& value, const QString& label);
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void declareSubcategory(const QString& label);
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public:
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State(const Files::ConfigurationManager& configurationManager);
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State(const State&) = delete;
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~State();
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State& operator=(const State&) = delete;
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void save();
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Iterator begin();
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Iterator end();
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ShortcutManager& getShortcutManager();
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Category& operator[](const std::string& key);
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void update(const Setting& setting);
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static State& get();
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void resetCategory(const std::string& category);
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void resetAll();
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signals:
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void settingChanged(const CSMPrefs::Setting* setting);
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};
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// convenience function
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State& get();
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}
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#endif
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