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OpenMW/apps/essimporter/importsplm.cpp
2023-12-17 14:03:45 +01:00

46 lines
1.4 KiB
C++

#include "importsplm.h"
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{
void SPLM::load(ESM::ESMReader& esm)
{
while (esm.isNextSub("NAME"))
{
ActiveSpell spell;
esm.getHT(spell.mIndex);
esm.getHNT("SPDT", spell.mSPDT.mType, spell.mSPDT.mId.mData, spell.mSPDT.mUnknown,
spell.mSPDT.mCasterId.mData, spell.mSPDT.mSourceId.mData, spell.mSPDT.mUnknown2);
spell.mTarget = esm.getHNOString("TNAM");
while (esm.isNextSub("NPDT"))
{
ActiveEffect effect;
esm.getHT(effect.mNPDT.mAffectedActorId.mData, effect.mNPDT.mUnknown, effect.mNPDT.mMagnitude,
effect.mNPDT.mSecondsActive, effect.mNPDT.mUnknown2);
// Effect-specific subrecords can follow:
// - INAM for disintegration and bound effects
// - CNAM for summoning and command effects
// - VNAM for vampirism
// NOTE: There can be multiple INAMs per effect.
// TODO: Needs more research.
esm.skipHSubUntil("NAM0"); // sentinel
esm.getSubName();
esm.skipHSub();
spell.mActiveEffects.push_back(effect);
}
unsigned char xnam; // sentinel
esm.getHNT(xnam, "XNAM");
mActiveSpells.push_back(spell);
}
}
}