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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#include "importsplm.h"
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#include <components/esm3/esmreader.hpp>
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namespace ESSImport
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{
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void SPLM::load(ESM::ESMReader& esm)
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{
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while (esm.isNextSub("NAME"))
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{
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ActiveSpell spell;
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esm.getHT(spell.mIndex);
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esm.getHNT("SPDT", spell.mSPDT.mType, spell.mSPDT.mId.mData, spell.mSPDT.mUnknown,
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spell.mSPDT.mCasterId.mData, spell.mSPDT.mSourceId.mData, spell.mSPDT.mUnknown2);
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spell.mTarget = esm.getHNOString("TNAM");
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while (esm.isNextSub("NPDT"))
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{
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ActiveEffect effect;
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esm.getHT(effect.mNPDT.mAffectedActorId.mData, effect.mNPDT.mUnknown, effect.mNPDT.mMagnitude,
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effect.mNPDT.mSecondsActive, effect.mNPDT.mUnknown2);
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// Effect-specific subrecords can follow:
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// - INAM for disintegration and bound effects
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// - CNAM for summoning and command effects
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// - VNAM for vampirism
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// NOTE: There can be multiple INAMs per effect.
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// TODO: Needs more research.
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esm.skipHSubUntil("NAM0"); // sentinel
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esm.getSubName();
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esm.skipHSub();
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spell.mActiveEffects.push_back(effect);
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}
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unsigned char xnam; // sentinel
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esm.getHNT(xnam, "XNAM");
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mActiveSpells.push_back(spell);
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}
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}
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}
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