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7d1cd11ba9
To avoid duplicated compilation for openmw translation units. Link openmw-lib to openmw-tests instead.
137 lines
5.1 KiB
C++
137 lines
5.1 KiB
C++
#include <components/esm3/loadacti.hpp>
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#include <components/esm3/loadcell.hpp>
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#include <components/esm3/loadcont.hpp>
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#include <components/esm3/loaddoor.hpp>
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#include <components/esm3/loadgmst.hpp>
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#include <components/esm3/loadland.hpp>
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#include <components/esm3/loadstat.hpp>
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#include <components/esm3/readerscache.hpp>
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#include <components/esmloader/esmdata.hpp>
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#include <components/esmloader/load.hpp>
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#include <components/files/collections.hpp>
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#include <components/files/multidircollection.hpp>
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#include <components/to_utf8/to_utf8.hpp>
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#include <gtest/gtest.h>
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#ifndef OPENMW_DATA_DIR
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#error "OPENMW_DATA_DIR is not defined"
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#endif
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namespace
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{
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using namespace testing;
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using namespace EsmLoader;
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struct EsmLoaderTest : Test
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{
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const Files::PathContainer mDataDirs{ { std::filesystem::path{ OPENMW_DATA_DIR } } };
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const Files::Collections mFileCollections{ mDataDirs };
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const std::vector<std::string> mContentFiles{ { "template.omwgame" } };
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};
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TEST_F(EsmLoaderTest, loadEsmDataShouldSupportOmwgame)
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{
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Query query;
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query.mLoadActivators = true;
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query.mLoadCells = true;
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query.mLoadContainers = true;
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query.mLoadDoors = true;
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query.mLoadGameSettings = true;
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query.mLoadLands = true;
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query.mLoadStatics = true;
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ESM::ReadersCache readers;
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ToUTF8::Utf8Encoder* const encoder = nullptr;
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const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
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EXPECT_EQ(esmData.mActivators.size(), 0);
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EXPECT_EQ(esmData.mCells.size(), 1);
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EXPECT_EQ(esmData.mContainers.size(), 0);
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EXPECT_EQ(esmData.mDoors.size(), 0);
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EXPECT_EQ(esmData.mGameSettings.size(), 1521);
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EXPECT_EQ(esmData.mLands.size(), 1);
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EXPECT_EQ(esmData.mStatics.size(), 2);
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}
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TEST_F(EsmLoaderTest, shouldIgnoreCellsWhenQueryLoadCellsIsFalse)
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{
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Query query;
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query.mLoadActivators = true;
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query.mLoadCells = false;
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query.mLoadContainers = true;
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query.mLoadDoors = true;
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query.mLoadGameSettings = true;
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query.mLoadLands = true;
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query.mLoadStatics = true;
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ESM::ReadersCache readers;
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ToUTF8::Utf8Encoder* const encoder = nullptr;
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const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
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EXPECT_EQ(esmData.mActivators.size(), 0);
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EXPECT_EQ(esmData.mCells.size(), 0);
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EXPECT_EQ(esmData.mContainers.size(), 0);
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EXPECT_EQ(esmData.mDoors.size(), 0);
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EXPECT_EQ(esmData.mGameSettings.size(), 1521);
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EXPECT_EQ(esmData.mLands.size(), 1);
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EXPECT_EQ(esmData.mStatics.size(), 2);
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}
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TEST_F(EsmLoaderTest, shouldIgnoreCellsGameSettingsWhenQueryLoadGameSettingsIsFalse)
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{
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Query query;
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query.mLoadActivators = true;
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query.mLoadCells = true;
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query.mLoadContainers = true;
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query.mLoadDoors = true;
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query.mLoadGameSettings = false;
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query.mLoadLands = true;
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query.mLoadStatics = true;
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ESM::ReadersCache readers;
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ToUTF8::Utf8Encoder* const encoder = nullptr;
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const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
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EXPECT_EQ(esmData.mActivators.size(), 0);
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EXPECT_EQ(esmData.mCells.size(), 1);
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EXPECT_EQ(esmData.mContainers.size(), 0);
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EXPECT_EQ(esmData.mDoors.size(), 0);
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EXPECT_EQ(esmData.mGameSettings.size(), 0);
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EXPECT_EQ(esmData.mLands.size(), 1);
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EXPECT_EQ(esmData.mStatics.size(), 2);
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}
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TEST_F(EsmLoaderTest, shouldIgnoreAllWithDefaultQuery)
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{
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const Query query;
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ESM::ReadersCache readers;
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ToUTF8::Utf8Encoder* const encoder = nullptr;
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const EsmData esmData = loadEsmData(query, mContentFiles, mFileCollections, readers, encoder);
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EXPECT_EQ(esmData.mActivators.size(), 0);
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EXPECT_EQ(esmData.mCells.size(), 0);
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EXPECT_EQ(esmData.mContainers.size(), 0);
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EXPECT_EQ(esmData.mDoors.size(), 0);
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EXPECT_EQ(esmData.mGameSettings.size(), 0);
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EXPECT_EQ(esmData.mLands.size(), 0);
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EXPECT_EQ(esmData.mStatics.size(), 0);
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}
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TEST_F(EsmLoaderTest, loadEsmDataShouldSkipUnsupportedFormats)
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{
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Query query;
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query.mLoadActivators = true;
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query.mLoadCells = true;
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query.mLoadContainers = true;
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query.mLoadDoors = true;
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query.mLoadGameSettings = true;
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query.mLoadLands = true;
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query.mLoadStatics = true;
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const std::vector<std::string> contentFiles{ { "script.omwscripts" } };
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ESM::ReadersCache readers;
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ToUTF8::Utf8Encoder* const encoder = nullptr;
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const EsmData esmData = loadEsmData(query, contentFiles, mFileCollections, readers, encoder);
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EXPECT_EQ(esmData.mActivators.size(), 0);
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EXPECT_EQ(esmData.mCells.size(), 0);
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EXPECT_EQ(esmData.mContainers.size(), 0);
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EXPECT_EQ(esmData.mDoors.size(), 0);
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EXPECT_EQ(esmData.mGameSettings.size(), 0);
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EXPECT_EQ(esmData.mLands.size(), 0);
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EXPECT_EQ(esmData.mStatics.size(), 0);
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}
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}
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