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69c0bb1723
OpenMW
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69c0bb1723
Add normal, specular & parallax mapping for terrain
2013-12-05 15:51:01 +01:00
..
atmosphere.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
atmosphere.shaderset
clouds.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
clouds.shaderset
core.h
Version should be 100 for GLSLES
2013-05-25 05:40:35 +02:00
moon.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
moon.shaderset
mygui.mat
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
2013-04-07 00:12:04 +02:00
mygui.shader
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
2013-04-07 00:12:04 +02:00
mygui.shaderset
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
2013-04-07 00:12:04 +02:00
objects.mat
Add specular lighting for directional light to objects shader
2013-12-03 16:07:07 +01:00
objects.shader
Add normal, specular & parallax mapping for terrain
2013-12-05 15:51:01 +01:00
objects.shaderset
openmw.configuration
quad.mat
quad.shader
quad.shaderset
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
2013-04-09 20:31:00 +02:00
shadowcaster.shaderset
shadows.h
sky.mat
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
stars.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
stars.shaderset
sun.shader
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
2013-05-07 17:38:24 +02:00
sun.shaderset
terrain.shader
Add normal, specular & parallax mapping for terrain
2013-12-05 15:51:01 +01:00
terrain.shaderset
underwater.h
water.mat
water.shader
Fix the water being affected by fog on the map
2013-08-27 16:45:51 +02:00
water.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader
watersim_heighttonormal.shader
watersim.mat
watersim.shaderset