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21 lines
420 B
C++
21 lines
420 B
C++
#ifndef _GAME_RENDER_CREATUREANIMATION_H
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#define _GAME_RENDER_CREATUREANIMATION_H
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#include "animation.hpp"
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#include "components/nifogre/ogre_nif_loader.hpp"
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namespace MWRender{
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class CreatureAnimation: public Animation{
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public:
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virtual ~CreatureAnimation();
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CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend);
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virtual void runAnimation(float timepassed);
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};
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}
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#endif
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