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76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#include "../mwbase/dialoguemanager.hpp"
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#include <components/esm/loadinfo.hpp>
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#include <components/compiler/streamerrorhandler.hpp>
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include <components/compiler/output.hpp>
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#include "../mwworld/ptr.hpp"
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#include <map>
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namespace MWDialogue
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{
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class DialogueManager : public MWBase::DialogueManager
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{
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo::SelectStruct& select) const;
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bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
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bool functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice);
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void parseText(std::string text);
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void updateTopics();
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std::map<std::string,ESM::Dialogue> mDialogueMap;
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std::map<std::string,bool> mKnownTopics;// Those are the topics the player knows.
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std::list<std::string> mActorKnownTopics;
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MWScript::CompilerContext mCompilerContext;
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std::ostream mErrorStream;
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Compiler::StreamErrorHandler mErrorHandler;
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bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
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void executeScript(std::string script);
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MWWorld::Ptr mActor;
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void printError(std::string error);
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int mChoice;
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std::map<std::string,int> mChoiceMap;
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std::string mLastTopic;
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ESM::DialInfo mLastDialogue;
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bool mIsInChoice;
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public:
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DialogueManager (const Compiler::Extensions& extensions);
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virtual void startDialogue (const MWWorld::Ptr& actor);
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virtual void addTopic (const std::string& topic);
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virtual void askQuestion (const std::string& question,int choice);
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virtual void goodbye();
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///get the faction of the actor you are talking with
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virtual std::string getFaction() const;
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//calbacks for the GUI
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virtual void keywordSelected (const std::string& keyword);
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virtual void goodbyeSelected();
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virtual void questionAnswered (const std::string& answer);
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};
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}
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#endif
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