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0601d7213e
This variable is only required to return empty RefId as const reference. There is no point in doing so for a type cheap to copy.
69 lines
2.8 KiB
C++
69 lines
2.8 KiB
C++
#ifndef GAME_MWCLASS_DOOR_H
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#define GAME_MWCLASS_DOOR_H
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#include <components/esm3/loaddoor.hpp>
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#include "../mwworld/registeredclass.hpp"
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namespace MWClass
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{
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class Door : public MWWorld::RegisteredClass<Door>
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{
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friend MWWorld::RegisteredClass<Door>;
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Door();
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void ensureCustomData(const MWWorld::Ptr& ptr) const;
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
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public:
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void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
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MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
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MWPhysics::PhysicsSystem& physics) const override;
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void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
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MWPhysics::PhysicsSystem& physics) const override;
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bool isDoor() const override;
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bool useAnim() const override;
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
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///< \return name or ID; can return an empty string.
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std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
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///< Generate action for activation
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MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const override;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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static std::string getDestination(const MWWorld::LiveCellRef<ESM::Door>& door);
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///< @return destination cell name or token
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bool canLock(const MWWorld::ConstPtr& ptr) const override;
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bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const override;
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///< Return whether this class of object can be activated with telekinesis
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ESM::RefId getScript(const MWWorld::ConstPtr& ptr) const override;
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///< Return name of the script attached to ptr
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std::string getModel(const MWWorld::ConstPtr& ptr) const override;
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MWWorld::DoorState getDoorState(const MWWorld::ConstPtr& ptr) const override;
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/// This does not actually cause the door to move. Use World::activateDoor instead.
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void setDoorState(const MWWorld::Ptr& ptr, MWWorld::DoorState state) const override;
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void readAdditionalState(const MWWorld::Ptr& ptr, const ESM::ObjectState& state) const override;
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///< Read additional state from \a state into \a ptr.
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void writeAdditionalState(const MWWorld::ConstPtr& ptr, ESM::ObjectState& state) const override;
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///< Write additional state from \a ptr into \a state.
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};
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}
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#endif
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