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https://gitlab.com/OpenMW/openmw.git
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268 lines
9.3 KiB
C++
268 lines
9.3 KiB
C++
#include "clothing.hpp"
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#include <MyGUI_TextIterator.h>
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#include <MyGUI_UString.h>
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#include <components/esm3/loadclot.hpp>
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#include <components/esm3/loadnpc.hpp>
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#include <components/esm3/loadrace.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/actionequip.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwgui/tooltips.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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Clothing::Clothing()
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: MWWorld::RegisteredClass<Clothing>(ESM::Clothing::sRecordId)
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{
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}
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void Clothing::insertObjectRendering(
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const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
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{
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if (!model.empty())
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{
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renderingInterface.getObjects().insertModel(ptr, model);
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}
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}
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std::string Clothing::getModel(const MWWorld::ConstPtr& ptr) const
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{
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return getClassModel<ESM::Clothing>(ptr);
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}
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std::string_view Clothing::getName(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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const std::string& name = ref->mBase->mName;
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return !name.empty() ? name : ref->mBase->mId.getRefIdString();
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}
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std::unique_ptr<MWWorld::Action> Clothing::activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const
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{
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return defaultItemActivate(ptr, actor);
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}
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ESM::RefId Clothing::getScript(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mScript;
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}
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std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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std::vector<int> slots_;
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if (ref->mBase->mData.mType == ESM::Clothing::Ring)
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{
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slots_.push_back(int(MWWorld::InventoryStore::Slot_LeftRing));
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slots_.push_back(int(MWWorld::InventoryStore::Slot_RightRing));
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}
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else
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{
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const int size = 9;
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static const int sMapping[size][2] = { { ESM::Clothing::Shirt, MWWorld::InventoryStore::Slot_Shirt },
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{ ESM::Clothing::Belt, MWWorld::InventoryStore::Slot_Belt },
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{ ESM::Clothing::Robe, MWWorld::InventoryStore::Slot_Robe },
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{ ESM::Clothing::Pants, MWWorld::InventoryStore::Slot_Pants },
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{ ESM::Clothing::Shoes, MWWorld::InventoryStore::Slot_Boots },
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{ ESM::Clothing::LGlove, MWWorld::InventoryStore::Slot_LeftGauntlet },
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{ ESM::Clothing::RGlove, MWWorld::InventoryStore::Slot_RightGauntlet },
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{ ESM::Clothing::Skirt, MWWorld::InventoryStore::Slot_Skirt },
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{ ESM::Clothing::Amulet, MWWorld::InventoryStore::Slot_Amulet } };
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for (int i = 0; i < size; ++i)
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if (sMapping[i][0] == ref->mBase->mData.mType)
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{
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slots_.push_back(int(sMapping[i][1]));
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break;
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}
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}
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return std::make_pair(slots_, false);
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}
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ESM::RefId Clothing::getEquipmentSkill(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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if (ref->mBase->mData.mType == ESM::Clothing::Shoes)
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return ESM::Skill::Unarmored;
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return {};
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}
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int Clothing::getValue(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mData.mValue;
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}
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const ESM::RefId& Clothing::getUpSoundId(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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static const ESM::RefId ringUp = ESM::RefId::stringRefId("Item Ring Up");
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static const ESM::RefId clothsUp = ESM::RefId::stringRefId("Item Clothes Up");
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if (ref->mBase->mData.mType == ESM::Clothing::Ring)
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{
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return ringUp;
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}
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return clothsUp;
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}
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const ESM::RefId& Clothing::getDownSoundId(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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static const ESM::RefId ringDown = ESM::RefId::stringRefId("Item Ring Down");
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static const ESM::RefId clothsDown = ESM::RefId::stringRefId("Item Clothes Down");
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if (ref->mBase->mData.mType == ESM::Clothing::Ring)
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{
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return ringDown;
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}
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return clothsDown;
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}
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const std::string& Clothing::getInventoryIcon(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mIcon;
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}
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MWGui::ToolTipInfo Clothing::getToolTipInfo(const MWWorld::ConstPtr& ptr, int count) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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MWGui::ToolTipInfo info;
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std::string_view name = getName(ptr);
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info.caption = MyGUI::TextIterator::toTagsString(MyGUI::UString(name)) + MWGui::ToolTips::getCountString(count);
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info.icon = ref->mBase->mIcon;
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std::string text;
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text += MWGui::ToolTips::getWeightString(ref->mBase->mData.mWeight, "#{sWeight}");
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text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
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if (MWBase::Environment::get().getWindowManager()->getFullHelp())
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{
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text += MWGui::ToolTips::getCellRefString(ptr.getCellRef());
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text += MWGui::ToolTips::getMiscString(ref->mBase->mScript.getRefIdString(), "Script");
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}
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info.enchant = ref->mBase->mEnchant;
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if (!info.enchant.empty())
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info.remainingEnchantCharge = static_cast<int>(ptr.getCellRef().getEnchantmentCharge());
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info.text = std::move(text);
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return info;
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}
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ESM::RefId Clothing::getEnchantment(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mEnchant;
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}
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const ESM::RefId& Clothing::applyEnchantment(
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const MWWorld::ConstPtr& ptr, const ESM::RefId& enchId, int enchCharge, const std::string& newName) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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ESM::Clothing newItem = *ref->mBase;
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newItem.mId = ESM::RefId();
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newItem.mName = newName;
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newItem.mData.mEnchant = enchCharge;
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newItem.mEnchant = enchId;
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const ESM::Clothing* record = MWBase::Environment::get().getESMStore()->insert(newItem);
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return record->mId;
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}
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std::pair<int, std::string_view> Clothing::canBeEquipped(
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const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
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{
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
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if (slots_.first.empty())
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return { 0, {} };
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if (npc.getClass().isNpc())
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{
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const ESM::RefId& npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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const ESM::Race* race = MWBase::Environment::get().getESMStore()->get<ESM::Race>().find(npcRace);
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if (race->mData.mFlags & ESM::Race::Beast)
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{
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std::vector<ESM::PartReference> parts = ptr.get<ESM::Clothing>()->mBase->mParts.mParts;
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for (std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if ((*itr).mPart == ESM::PRT_Head)
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return { 0, "#{sNotifyMessage13}" };
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if ((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
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return { 0, "#{sNotifyMessage15}" };
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}
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}
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}
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return { 1, {} };
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}
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std::unique_ptr<MWWorld::Action> Clothing::use(const MWWorld::Ptr& ptr, bool force) const
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{
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::ActionEquip>(ptr, force);
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action->setSound(getUpSoundId(ptr));
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return action;
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}
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MWWorld::Ptr Clothing::copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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int Clothing::getEnchantmentPoints(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mData.mEnchant;
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}
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bool Clothing::canSell(const MWWorld::ConstPtr& item, int npcServices) const
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{
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return (npcServices & ESM::NPC::Clothing)
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|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
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}
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float Clothing::getWeight(const MWWorld::ConstPtr& ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing>* ref = ptr.get<ESM::Clothing>();
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return ref->mBase->mData.mWeight;
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}
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}
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