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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 12:38:02 +00:00
OpenMW/apps/openmw
2013-11-21 17:14:30 +01:00
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mwbase Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
mwclass Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 2013-11-21 17:14:30 +01:00
mwdialogue
mwgui Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
mwinput Release and show the cursor when focus lost 2013-11-20 16:07:14 +01:00
mwmechanics Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
mwrender Add Vampirism and Sun Damage effects. Some fixes. 2013-11-21 00:41:31 +01:00
mwscript Merge remote-tracking branch 'gus/AICombat' 2013-11-19 09:10:48 +01:00
mwsound
mwworld Add Bound & Summon effects (will need some adjustments later) 2013-11-21 17:14:23 +01:00
CMakeLists.txt Merge remote-tracking branch 'scrawl/master' 2013-11-19 16:56:18 +01:00
config.hpp.cmake
crashcatcher.cpp Change is_debugger_attached to a different hack 2013-11-16 18:15:54 +01:00
doc.hpp
engine.cpp Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
engine.hpp
main.cpp gdb detection doesn't seem to work for the forked process 2013-11-16 20:55:41 +01:00