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Useful when need to find tiles with high number of updates. Add debug Lua package with new functions to toggle render mode and set navmesh render mode.
17 lines
427 B
C++
17 lines
427 B
C++
#include "navmeshmode.hpp"
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#include <stdexcept>
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#include <string>
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namespace MWRender
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{
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NavMeshMode parseNavMeshMode(std::string_view value)
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{
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if (value == "area type")
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return NavMeshMode::AreaType;
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if (value == "update frequency")
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return NavMeshMode::UpdateFrequency;
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throw std::logic_error("Unsupported navigation mesh rendering mode: " + std::string(value));
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}
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}
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