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OpenMW/components/esm3/loadskil.cpp
2023-06-08 18:35:50 +02:00

139 lines
4.5 KiB
C++

#include "loadskil.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include <components/misc/strings/algorithm.hpp>
namespace ESM
{
const RefId Skill::Block = Skill::indexToRefId(0);
const RefId Skill::Armorer = Skill::indexToRefId(1);
const RefId Skill::MediumArmor = Skill::indexToRefId(2);
const RefId Skill::HeavyArmor = Skill::indexToRefId(3);
const RefId Skill::BluntWeapon = Skill::indexToRefId(4);
const RefId Skill::LongBlade = Skill::indexToRefId(5);
const RefId Skill::Axe = Skill::indexToRefId(6);
const RefId Skill::Spear = Skill::indexToRefId(7);
const RefId Skill::Athletics = Skill::indexToRefId(8);
const RefId Skill::Enchant = Skill::indexToRefId(9);
const RefId Skill::Destruction = Skill::indexToRefId(10);
const RefId Skill::Alteration = Skill::indexToRefId(11);
const RefId Skill::Illusion = Skill::indexToRefId(12);
const RefId Skill::Conjuration = Skill::indexToRefId(13);
const RefId Skill::Mysticism = Skill::indexToRefId(14);
const RefId Skill::Restoration = Skill::indexToRefId(15);
const RefId Skill::Alchemy = Skill::indexToRefId(16);
const RefId Skill::Unarmored = Skill::indexToRefId(17);
const RefId Skill::Security = Skill::indexToRefId(18);
const RefId Skill::Sneak = Skill::indexToRefId(19);
const RefId Skill::Acrobatics = Skill::indexToRefId(20);
const RefId Skill::LightArmor = Skill::indexToRefId(21);
const RefId Skill::ShortBlade = Skill::indexToRefId(22);
const RefId Skill::Marksman = Skill::indexToRefId(23);
const RefId Skill::Mercantile = Skill::indexToRefId(24);
const RefId Skill::Speechcraft = Skill::indexToRefId(25);
const RefId Skill::HandToHand = Skill::indexToRefId(26);
const std::string Skill::sSkillNames[Length] = {
"Block",
"Armorer",
"Mediumarmor",
"Heavyarmor",
"Bluntweapon",
"Longblade",
"Axe",
"Spear",
"Athletics",
"Enchant",
"Destruction",
"Alteration",
"Illusion",
"Conjuration",
"Mysticism",
"Restoration",
"Alchemy",
"Unarmored",
"Security",
"Sneak",
"Acrobatics",
"Lightarmor",
"Shortblade",
"Marksman",
"Mercantile",
"Speechcraft",
"Handtohand",
};
int Skill::stringToSkillId(std::string_view skill)
{
for (int id = 0; id < Skill::Length; ++id)
if (Misc::StringUtils::ciEqual(sSkillNames[id], skill))
return id;
throw std::logic_error("No such skill: " + std::string(skill));
}
void Skill::load(ESMReader& esm, bool& isDeleted)
{
isDeleted = false; // Skill record can't be deleted now (may be changed in the future)
mRecordFlags = esm.getRecordFlags();
bool hasIndex = false;
bool hasData = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case fourCC("INDX"):
esm.getHT(mIndex);
hasIndex = true;
break;
case fourCC("SKDT"):
esm.getHTSized<24>(mData);
hasData = true;
break;
case fourCC("DESC"):
mDescription = esm.getHString();
break;
default:
esm.fail("Unknown subrecord");
}
}
if (!hasIndex)
esm.fail("Missing INDX");
else if (mIndex < 0 || mIndex >= Length)
esm.fail("Invalid INDX");
if (!hasData)
esm.fail("Missing SKDT");
// create an ID from the index and the name (only used in the editor and likely to change in the
// future)
mId = indexToRefId(mIndex);
}
void Skill::save(ESMWriter& esm, bool /*isDeleted*/) const
{
esm.writeHNT("INDX", mIndex);
esm.writeHNT("SKDT", mData, 24);
esm.writeHNOString("DESC", mDescription);
}
void Skill::blank()
{
mRecordFlags = 0;
mData.mAttribute = 0;
mData.mSpecialization = 0;
mData.mUseValue[0] = mData.mUseValue[1] = mData.mUseValue[2] = mData.mUseValue[3] = 1.0;
mDescription.clear();
}
RefId Skill::indexToRefId(int index)
{
if (index < 0 || index >= Length)
return RefId();
return RefId::index(sRecordId, static_cast<std::uint32_t>(index));
}
}