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OpenMW/apps/openmw/mwgui/tradewindow.hpp
2024-03-29 21:50:45 +01:00

122 lines
3.5 KiB
C++

#ifndef MWGUI_TRADEWINDOW_H
#define MWGUI_TRADEWINDOW_H
#include "referenceinterface.hpp"
#include "windowbase.hpp"
namespace Gui
{
class NumericEditBox;
}
namespace MyGUI
{
class ControllerItem;
}
namespace MWGui
{
class ItemView;
class SortFilterItemModel;
class TradeItemModel;
class TradeWindow : public WindowBase, public ReferenceInterface
{
public:
TradeWindow();
void setPtr(const MWWorld::Ptr& actor) override;
void onClose() override;
void onFrame(float dt) override;
void clear() override { resetReference(); }
void borrowItem(int index, size_t count);
void returnItem(int index, size_t count);
int getMerchantServices();
bool exit() override;
void resetReference() override;
void onDeleteCustomData(const MWWorld::Ptr& ptr) override;
typedef MyGUI::delegates::MultiDelegate<> EventHandle_TradeDone;
EventHandle_TradeDone eventTradeDone;
std::string_view getWindowIdForLua() const override { return "Trade"; }
private:
ItemView* mItemView;
SortFilterItemModel* mSortModel;
TradeItemModel* mTradeModel;
static const float sBalanceChangeInitialPause; // in seconds
static const float sBalanceChangeInterval; // in seconds
MyGUI::Button* mFilterAll;
MyGUI::Button* mFilterWeapon;
MyGUI::Button* mFilterApparel;
MyGUI::Button* mFilterMagic;
MyGUI::Button* mFilterMisc;
MyGUI::EditBox* mFilterEdit;
MyGUI::Button* mIncreaseButton;
MyGUI::Button* mDecreaseButton;
MyGUI::TextBox* mTotalBalanceLabel;
Gui::NumericEditBox* mTotalBalance;
MyGUI::Widget* mBottomPane;
MyGUI::Button* mMaxSaleButton;
MyGUI::Button* mCancelButton;
MyGUI::Button* mOfferButton;
MyGUI::TextBox* mPlayerGold;
MyGUI::TextBox* mMerchantGold;
int mItemToSell;
int mCurrentBalance;
int mCurrentMerchantOffer;
void sellToNpc(
const MWWorld::Ptr& item, int count, bool boughtItem); ///< only used for adjusting the gold balance
void buyFromNpc(
const MWWorld::Ptr& item, int count, bool soldItem); ///< only used for adjusting the gold balance
void updateOffer();
void onItemSelected(int index);
void sellItem(MyGUI::Widget* sender, int count);
void onFilterChanged(MyGUI::Widget* _sender);
void onNameFilterChanged(MyGUI::EditBox* _sender);
void onOfferButtonClicked(MyGUI::Widget* _sender);
void onAccept(MyGUI::EditBox* sender);
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onMaxSaleButtonClicked(MyGUI::Widget* _sender);
void onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onBalanceButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
void onBalanceValueChanged(int value);
void onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller);
void addRepeatController(MyGUI::Widget* widget);
void onIncreaseButtonTriggered();
void onDecreaseButtonTriggered();
void addOrRemoveGold(int gold, const MWWorld::Ptr& actor);
void updateLabels();
void onReferenceUnavailable() override;
int getMerchantGold();
};
}
#endif