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OpenMW/mscripts/object.mn
nkorslund a0a95927c4 - updated to latest Monster svn
- some work on the scripts
- fps counter moved to Monster
- minor updates


git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@80 ea6a568a-9f4f-0410-981a-c910a81bb256
2009-01-14 20:51:17 +00:00

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/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.snaptoad.com/
This file (object.mn) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
// This is the base class of all OpenMW Monster classes.
class Object;
import io, timer;
// Get a random number between a and b (inclusive)
native int randInt(int a, int b);