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actor.cpp
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Remove physics dependency on basenode
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2021-01-24 14:10:27 +01:00 |
actor.hpp
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Remove physics dependency on basenode
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2021-01-24 14:10:27 +01:00 |
actorconvexcallback.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
actorconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
collisiontype.hpp
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constants.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
contacttestresultcallback.cpp
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contacttestresultcallback.hpp
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contacttestwrapper.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
contacttestwrapper.h
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
deepestnotmecontacttestresultcallback.cpp
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deepestnotmecontacttestresultcallback.hpp
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hasspherecollisioncallback.hpp
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heightfield.cpp
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Make all physics object manage their own resources
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2021-01-10 14:56:35 +01:00 |
heightfield.hpp
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Make all physics object manage their own resources
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2021-01-10 14:56:35 +01:00 |
movementsolver.cpp
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Fix GCC build warnings
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2020-12-28 12:06:41 +04:00 |
movementsolver.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
mtphysics.cpp
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Don't run unstuck if there is no simulation running in async case.
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2021-01-18 17:45:57 +01:00 |
mtphysics.hpp
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object.cpp
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Remove physics dependency on basenode
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2021-01-24 14:10:27 +01:00 |
object.hpp
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Remove physics dependency on basenode
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2021-01-24 14:10:27 +01:00 |
physicssystem.cpp
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Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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2021-01-24 14:11:10 +01:00 |
physicssystem.hpp
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Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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2021-01-24 14:11:10 +01:00 |
projectile.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
projectile.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
projectileconvexcallback.cpp
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Remove a brainfart from precise projectile handling: all non-actor
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2021-01-27 07:15:09 +01:00 |
projectileconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
ptrholder.hpp
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raycasting.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
stepper.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
stepper.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
trace.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
trace.h
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