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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwphysics
fredzio 64475ebedb Remove a brainfart from precise projectile handling: all non-actor
non-projectile objects were treated as ground.
2021-01-27 07:15:09 +01:00
..
actor.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
actor.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
actorconvexcallback.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
actorconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
collisiontype.hpp
constants.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
contacttestwrapper.h values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp Make all physics object manage their own resources 2021-01-10 14:56:35 +01:00
heightfield.hpp Make all physics object manage their own resources 2021-01-10 14:56:35 +01:00
movementsolver.cpp Fix GCC build warnings 2020-12-28 12:06:41 +04:00
movementsolver.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
mtphysics.cpp Don't run unstuck if there is no simulation running in async case. 2021-01-18 17:45:57 +01:00
mtphysics.hpp
object.cpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
object.hpp Remove physics dependency on basenode 2021-01-24 14:10:27 +01:00
physicssystem.cpp Some actors are supposed to spawn on a static object that belong to an adjacent cell. 2021-01-24 14:11:10 +01:00
physicssystem.hpp Some actors are supposed to spawn on a static object that belong to an adjacent cell. 2021-01-24 14:11:10 +01:00
projectile.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
projectile.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
projectileconvexcallback.cpp Remove a brainfart from precise projectile handling: all non-actor 2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
ptrholder.hpp
raycasting.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
stepper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
stepper.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
trace.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
trace.h