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OpenMW/files/shaders
2020-06-27 01:20:57 +02:00
..
CMakeLists.txt
lighting.glsl Don't deliberately do redundant assignments 2020-06-09 22:08:43 +03:00
objects_fragment.glsl Fix typos in shaders 2020-06-17 10:13:52 +04:00
objects_vertex.glsl Calculate viewNormal only when needed 2020-06-15 12:57:37 +04:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 2020-04-21 18:18:55 +01:00
shadows_fragment.glsl Add optional shadow map max distance and fading 2019-11-02 18:06:39 +03:00
shadows_vertex.glsl
terrain_fragment.glsl Fix typos in shaders 2020-06-17 10:13:52 +04:00
terrain_vertex.glsl Calculate viewNormal only when needed 2020-06-15 12:57:37 +04:00
water_fragment.glsl supress -> suppress 2020-06-27 01:20:57 +02:00
water_nm.png
water_vertex.glsl Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00