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activespells.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
activespells.hpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
aipackage.cpp
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Revise AI data handling
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2019-02-23 21:00:47 +03:00 |
aipackage.hpp
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Revise AI data handling
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2019-02-23 21:00:47 +03:00 |
aisequence.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aisequence.hpp
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Merged pull request #1477
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2018-06-09 10:52:35 +02:00 |
animationstate.cpp
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animationstate.hpp
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attr.cpp
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attr.hpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
cellid.cpp
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cellid.hpp
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cellref.cpp
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profiling
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2020-06-13 00:22:28 +02:00 |
cellref.hpp
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profiling
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2020-06-13 00:22:28 +02:00 |
cellstate.cpp
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cellstate.hpp
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containerstate.cpp
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containerstate.hpp
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Mark all derived classes from ESM::ObjectsState and overriden functions as final
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2020-06-06 23:00:53 +02:00 |
controlsstate.cpp
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controlsstate.hpp
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creaturelevliststate.cpp
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creaturelevliststate.hpp
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Mark all derived classes from ESM::ObjectsState and overriden functions as final
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2020-06-06 23:00:53 +02:00 |
creaturestate.cpp
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creaturestate.hpp
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Mark all derived classes from ESM::ObjectsState and overriden functions as final
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2020-06-06 23:00:53 +02:00 |
creaturestats.cpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
creaturestats.hpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
custommarkerstate.cpp
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custommarkerstate.hpp
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fix builds against MyGUI master
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2019-06-16 14:41:34 +02:00 |
debugprofile.cpp
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debugprofile.hpp
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defs.hpp
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Use FourCC to declare all ESM record names
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2020-06-09 10:07:37 +04:00 |
dialoguestate.cpp
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dialoguestate.hpp
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doorstate.cpp
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Add safety checks for door state
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2019-12-23 19:29:12 +04:00 |
doorstate.hpp
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Mark all derived classes from ESM::ObjectsState and overriden functions as final
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2020-06-06 23:00:53 +02:00 |
effectlist.cpp
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effectlist.hpp
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esmcommon.hpp
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
esmreader.cpp
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
esmreader.hpp
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clean up code; purge const_cast
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2020-04-19 16:31:54 +02:00 |
esmwriter.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
esmwriter.hpp
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Use template specialization for writeHNT to write raw arrays
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2020-04-04 01:12:49 +02:00 |
filter.cpp
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filter.hpp
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fogstate.cpp
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Fix merge conflicts
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2020-05-12 14:33:00 +04:00 |
fogstate.hpp
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
globalmap.cpp
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globalmap.hpp
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globalscript.cpp
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
globalscript.hpp
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
inventorystate.cpp
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Optimize characters data in savegame
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2020-05-14 21:07:31 +04:00 |
inventorystate.hpp
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journalentry.cpp
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journalentry.hpp
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loadacti.cpp
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loadacti.hpp
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loadalch.cpp
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loadalch.hpp
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loadappa.cpp
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loadappa.hpp
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loadarmo.cpp
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loadarmo.hpp
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loadbody.cpp
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loadbody.hpp
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loadbook.cpp
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loadbook.hpp
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loadbsgn.cpp
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loadbsgn.hpp
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loadcell.cpp
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Log some more things
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2020-05-09 20:27:12 +03:00 |
loadcell.hpp
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Avoid working with AMBI subrecord in tools unnecessarily (bug #5269)
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2020-02-04 20:57:04 +03:00 |
loadclas.cpp
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loadclas.hpp
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loadclot.cpp
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loadclot.hpp
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Signedness fixes
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2019-06-18 14:47:10 +03:00 |
loadcont.cpp
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
loadcont.hpp
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
loadcrea.cpp
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
loadcrea.hpp
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Support eight possible blood types (feature #4958)
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2019-04-14 18:48:31 +03:00 |
loaddial.cpp
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Use new logging system for components
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2018-08-14 19:42:41 +04:00 |
loaddial.hpp
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loaddoor.cpp
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loaddoor.hpp
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Clean up fallback record creation
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2018-12-28 01:22:24 +03:00 |
loadench.cpp
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Handle enchantment autocalc flag as a flag (bug #5363)
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2020-04-11 00:03:14 +03:00 |
loadench.hpp
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Handle enchantment autocalc flag as a flag (bug #5363)
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2020-04-11 00:03:14 +03:00 |
loadfact.cpp
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Use meaningful names instead of mSkill1 and mSkill2
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2020-06-26 11:47:59 +04:00 |
loadfact.hpp
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Use meaningful names instead of mSkill1 and mSkill2
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2020-06-26 11:47:59 +04:00 |
loadglob.cpp
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loadglob.hpp
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loadgmst.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
loadgmst.hpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
loadinfo.cpp
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loadinfo.hpp
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loadingr.cpp
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loadingr.hpp
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loadland.cpp
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Use std::fill instead of loops to reset some arrays to defaults
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2020-04-04 17:53:36 +03:00 |
loadland.hpp
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Generate WNAM upon saving terrain
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2020-01-11 02:42:04 +03:00 |
loadlevlist.cpp
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loadlevlist.hpp
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loadligh.cpp
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loadligh.hpp
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loadlock.cpp
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loadlock.hpp
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loadltex.cpp
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loadltex.hpp
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Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
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2019-03-11 20:19:19 +04:00 |
loadmgef.cpp
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Do not initialize map every call
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2018-08-29 16:47:12 +04:00 |
loadmgef.hpp
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Display magic effects according to research page
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2019-11-07 11:05:18 +04:00 |
loadmisc.cpp
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loadmisc.hpp
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loadnpc.cpp
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Remove FactionID editing from OpenCS (#2636)
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2019-12-18 20:42:54 +03:00 |
loadnpc.hpp
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Remove FactionID editing from OpenCS (#2636)
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2019-12-18 20:42:54 +03:00 |
loadpgrd.cpp
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loadpgrd.hpp
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Initialize some missing fields in constructors
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2018-06-25 09:35:42 +04:00 |
loadprob.cpp
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loadprob.hpp
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loadrace.cpp
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loadrace.hpp
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loadregn.cpp
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Encode ID's in all places to UTF-8 (bug #3977)
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2019-10-10 20:52:32 +04:00 |
loadregn.hpp
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Attempt to fix a regression - crash on ARM
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2019-10-28 18:58:16 +04:00 |
loadrepa.cpp
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loadrepa.hpp
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loadscpt.cpp
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Fix issues, found by CoverityScan
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2020-04-04 17:45:26 +04:00 |
loadscpt.hpp
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Attempt to fix a regression - crash on ARM
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2019-10-28 18:58:16 +04:00 |
loadskil.cpp
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Merge pull request #2180 from akortunov/includes
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2019-02-24 01:14:16 +01:00 |
loadskil.hpp
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Get rid of Boost.Array
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2019-02-22 23:16:34 +03:00 |
loadsndg.cpp
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loadsndg.hpp
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loadsoun.cpp
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loadsoun.hpp
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loadspel.cpp
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loadspel.hpp
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loadsscr.cpp
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loadsscr.hpp
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loadstat.cpp
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loadstat.hpp
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Clean up fallback record creation
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2018-12-28 01:22:24 +03:00 |
loadtes3.cpp
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Handle length of UTF-8 strings properly in plugin metadata (bug #4653)
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2018-09-25 21:40:26 +04:00 |
loadtes3.hpp
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Handle length of UTF-8 strings properly in plugin metadata (bug #4653)
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2018-09-25 21:40:26 +04:00 |
loadweap.cpp
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loadweap.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
locals.cpp
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locals.hpp
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magiceffects.cpp
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magiceffects.hpp
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Use struct instead of tuple
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2020-08-29 11:24:08 +04:00 |
mappings.cpp
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
mappings.hpp
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
npcstate.cpp
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npcstate.hpp
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Mark all derived classes from ESM::ObjectsState and overriden functions as final
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2020-06-06 23:00:53 +02:00 |
npcstats.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
npcstats.hpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
objectstate.cpp
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Do not store object position, if it is the same as in CellRef
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2020-06-07 09:25:46 +04:00 |
objectstate.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
player.cpp
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Merge branch 'master' into automove
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2020-06-08 11:42:05 +02:00 |
player.hpp
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Merge branch 'master' into automove
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2020-06-08 11:42:05 +02:00 |
projectilestate.cpp
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projectilestate.hpp
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queststate.cpp
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queststate.hpp
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quickkeys.cpp
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quickkeys.hpp
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records.hpp
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savedgame.cpp
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
savedgame.hpp
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Introduce a separate class to control world date and time
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2020-06-05 12:07:32 +04:00 |
spelllist.cpp
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spelllist.hpp
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spellstate.cpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
spellstate.hpp
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
statstate.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
statstate.hpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
stolenitems.cpp
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stolenitems.hpp
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transport.cpp
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Fix crash in the ESM reader, when list is empty (bug #4677)
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2018-10-12 10:38:32 +04:00 |
transport.hpp
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util.hpp
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variant.cpp
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variant.hpp
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variantimp.cpp
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variantimp.hpp
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weatherstate.cpp
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weatherstate.hpp
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