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https://gitlab.com/OpenMW/openmw.git
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636 lines
19 KiB
C++
636 lines
19 KiB
C++
#include "alchemy.hpp"
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#include <cassert>
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#include <cmath>
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#include <algorithm>
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#include <map>
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#include <stdexcept>
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#include <components/misc/rng.hpp>
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#include <components/esm3/loadappa.hpp>
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#include <components/esm3/loadgmst.hpp>
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#include <components/esm3/loadmgef.hpp>
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#include <components/esm3/loadskil.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "creaturestats.hpp"
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#include "magiceffects.hpp"
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namespace
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{
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constexpr size_t sNumEffects = 4;
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std::optional<MWMechanics::EffectKey> toKey(const ESM::Ingredient& ingredient, size_t i)
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{
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if (ingredient.mData.mEffectID[i] < 0)
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return {};
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ESM::RefId arg = ESM::Skill::indexToRefId(ingredient.mData.mSkills[i]);
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if (arg.empty())
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arg = ESM::Attribute::indexToRefId(ingredient.mData.mAttributes[i]);
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return MWMechanics::EffectKey(ingredient.mData.mEffectID[i], arg);
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}
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bool containsEffect(const ESM::Ingredient& ingredient, const MWMechanics::EffectKey& effect)
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{
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for (size_t j = 0; j < sNumEffects; ++j)
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{
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if (toKey(ingredient, j) == effect)
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return true;
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}
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return false;
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}
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}
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MWMechanics::Alchemy::Alchemy()
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: mValue(0)
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{
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}
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std::vector<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
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{
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// We care about the order of these effects as each effect can affect the next when applied.
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// The player can affect effect order by placing ingredients into different slots
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std::vector<EffectKey> effects;
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for (size_t slotI = 0; slotI < mIngredients.size() - 1; ++slotI)
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{
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if (mIngredients[slotI].isEmpty())
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continue;
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const ESM::Ingredient* ingredient = mIngredients[slotI].get<ESM::Ingredient>()->mBase;
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for (size_t slotJ = slotI + 1; slotJ < mIngredients.size(); ++slotJ)
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{
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if (mIngredients[slotJ].isEmpty())
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continue;
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const ESM::Ingredient* ingredient2 = mIngredients[slotJ].get<ESM::Ingredient>()->mBase;
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for (size_t i = 0; i < sNumEffects; ++i)
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{
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if (const auto key = toKey(*ingredient, i))
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{
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if (std::find(effects.begin(), effects.end(), *key) != effects.end())
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continue;
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if (containsEffect(*ingredient2, *key))
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effects.push_back(*key);
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}
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}
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}
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}
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return effects;
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}
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void MWMechanics::Alchemy::applyTools(int flags, float& value) const
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{
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bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
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bool duration = !(flags & ESM::MagicEffect::NoDuration);
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bool negative = (flags & ESM::MagicEffect::Harmful) != 0;
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int tool = negative ? ESM::Apparatus::Alembic : ESM::Apparatus::Retort;
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int setup = 0;
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if (!mTools[tool].isEmpty() && !mTools[ESM::Apparatus::Calcinator].isEmpty())
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setup = 1;
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else if (!mTools[tool].isEmpty())
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setup = 2;
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else if (!mTools[ESM::Apparatus::Calcinator].isEmpty())
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setup = 3;
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else
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return;
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float toolQuality = setup == 1 || setup == 2 ? mTools[tool].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
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float calcinatorQuality = setup == 1 || setup == 3
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? mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->mBase->mData.mQuality
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: 0;
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float quality = 1;
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switch (setup)
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{
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case 1:
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quality = negative ? 2 * toolQuality + 3 * calcinatorQuality
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: (magnitude && duration ? 2 * toolQuality + calcinatorQuality
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: 2 / 3.0f * (toolQuality + calcinatorQuality) + 0.5f);
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break;
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case 2:
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quality = negative ? 1 + toolQuality : (magnitude && duration ? toolQuality : toolQuality + 0.5f);
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break;
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case 3:
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quality = magnitude && duration ? calcinatorQuality : calcinatorQuality + 0.5f;
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break;
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}
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if (setup == 3 || !negative)
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{
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value += quality;
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}
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else
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{
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if (quality == 0)
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throw std::runtime_error("invalid derived alchemy apparatus quality");
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value /= quality;
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}
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}
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void MWMechanics::Alchemy::updateEffects()
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{
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mEffects.clear();
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mValue = 0;
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if (countIngredients() < 2 || mAlchemist.isEmpty() || mTools[ESM::Apparatus::MortarPestle].isEmpty())
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return;
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// find effects
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std::vector<EffectKey> effects = listEffects();
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// general alchemy factor
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float x = getAlchemyFactor();
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x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->mBase->mData.mQuality;
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x *= MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find("fPotionStrengthMult")
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->mValue.getFloat();
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// value
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mValue = static_cast<int>(
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x * MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>().find("iAlchemyMod")->mValue.getFloat());
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// build quantified effect list
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for (const auto& effectKey : effects)
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{
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const ESM::MagicEffect* magicEffect
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= MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(effectKey.mId);
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if (magicEffect->mData.mBaseCost <= 0)
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{
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const std::string os = "invalid base cost for magic effect " + std::to_string(effectKey.mId);
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throw std::runtime_error(os);
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}
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float fPotionT1MagMul = MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find("fPotionT1MagMult")
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->mValue.getFloat();
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if (fPotionT1MagMul <= 0)
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throw std::runtime_error("invalid gmst: fPotionT1MagMul");
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float fPotionT1DurMult = MWBase::Environment::get()
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.getESMStore()
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->get<ESM::GameSetting>()
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.find("fPotionT1DurMult")
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->mValue.getFloat();
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if (fPotionT1DurMult <= 0)
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throw std::runtime_error("invalid gmst: fPotionT1DurMult");
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float magnitude = (magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude)
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? 1.0f
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: (x / fPotionT1MagMul) / magicEffect->mData.mBaseCost;
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float duration = (magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration)
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? 1.0f
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: (x / fPotionT1DurMult) / magicEffect->mData.mBaseCost;
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if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
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applyTools(magicEffect->mData.mFlags, magnitude);
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if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
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applyTools(magicEffect->mData.mFlags, duration);
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duration = roundf(duration);
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magnitude = roundf(magnitude);
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if (magnitude > 0 && duration > 0)
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{
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ESM::ENAMstruct effect;
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effect.mEffectID = effectKey.mId;
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effect.mAttribute = -1;
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effect.mSkill = -1;
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if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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effect.mSkill = ESM::Skill::refIdToIndex(effectKey.mArg);
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else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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effect.mAttribute = ESM::Attribute::refIdToIndex(effectKey.mArg);
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effect.mRange = 0;
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effect.mArea = 0;
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effect.mDuration = static_cast<int>(duration);
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effect.mMagnMin = effect.mMagnMax = static_cast<int>(magnitude);
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mEffects.push_back(effect);
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}
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}
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}
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const ESM::Potion* MWMechanics::Alchemy::getRecord(const ESM::Potion& toFind) const
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{
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const MWWorld::Store<ESM::Potion>& potions = MWBase::Environment::get().getESMStore()->get<ESM::Potion>();
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MWWorld::Store<ESM::Potion>::iterator iter = potions.begin();
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for (; iter != potions.end(); ++iter)
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{
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if (iter->mEffects.mList.size() != mEffects.size())
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continue;
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if (iter->mName != toFind.mName || iter->mScript != toFind.mScript
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|| iter->mData.mWeight != toFind.mData.mWeight || iter->mData.mValue != toFind.mData.mValue
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|| iter->mData.mFlags != toFind.mData.mFlags)
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continue;
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// Don't choose an ID that came from the content files, would have unintended side effects
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// where alchemy can be used to produce quest-relevant items
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if (!potions.isDynamic(iter->mId))
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continue;
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bool mismatch = false;
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for (size_t i = 0; i < iter->mEffects.mList.size(); ++i)
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{
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const ESM::IndexedENAMstruct& first = iter->mEffects.mList[i];
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const ESM::ENAMstruct& second = mEffects[i];
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if (first.mData.mEffectID != second.mEffectID || first.mData.mArea != second.mArea
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|| first.mData.mRange != second.mRange || first.mData.mSkill != second.mSkill
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|| first.mData.mAttribute != second.mAttribute || first.mData.mMagnMin != second.mMagnMin
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|| first.mData.mMagnMax != second.mMagnMax || first.mData.mDuration != second.mDuration)
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{
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mismatch = true;
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break;
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}
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}
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if (!mismatch)
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return &(*iter);
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}
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return nullptr;
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}
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void MWMechanics::Alchemy::removeIngredients()
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{
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for (TIngredientsContainer::iterator iter(mIngredients.begin()); iter != mIngredients.end(); ++iter)
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if (!iter->isEmpty())
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{
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iter->getContainerStore()->remove(*iter, 1);
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if (iter->getCellRef().getCount() < 1)
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*iter = MWWorld::Ptr();
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}
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updateEffects();
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}
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void MWMechanics::Alchemy::addPotion(const std::string& name)
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{
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ESM::Potion newRecord;
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newRecord.mData.mWeight = 0;
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for (TIngredientsIterator iter(beginIngredients()); iter != endIngredients(); ++iter)
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if (!iter->isEmpty())
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newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
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if (countIngredients() > 0)
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newRecord.mData.mWeight /= countIngredients();
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newRecord.mData.mValue = mValue;
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newRecord.mData.mFlags = 0;
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newRecord.mRecordFlags = 0;
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newRecord.mName = name;
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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int index = Misc::Rng::rollDice(6, prng);
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assert(index >= 0 && index < 6);
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static const char* meshes[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
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newRecord.mModel = "m\\misc_potion_" + std::string(meshes[index]) + "_01.nif";
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newRecord.mIcon = "m\\tx_potion_" + std::string(meshes[index]) + "_01.dds";
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newRecord.mEffects.populate(mEffects);
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const ESM::Potion* record = getRecord(newRecord);
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if (!record)
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record = MWBase::Environment::get().getESMStore()->insert(newRecord);
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mAlchemist.getClass().getContainerStore(mAlchemist).add(record->mId, 1);
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}
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void MWMechanics::Alchemy::increaseSkill()
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{
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mAlchemist.getClass().skillUsageSucceeded(mAlchemist, ESM::Skill::Alchemy, ESM::Skill::Alchemy_CreatePotion);
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}
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float MWMechanics::Alchemy::getAlchemyFactor() const
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{
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const CreatureStats& creatureStats = mAlchemist.getClass().getCreatureStats(mAlchemist);
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return (mAlchemist.getClass().getSkill(mAlchemist, ESM::Skill::Alchemy)
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+ 0.1f * creatureStats.getAttribute(ESM::Attribute::Intelligence).getModified()
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+ 0.1f * creatureStats.getAttribute(ESM::Attribute::Luck).getModified());
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}
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int MWMechanics::Alchemy::countIngredients() const
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{
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int ingredients = 0;
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for (TIngredientsIterator iter(beginIngredients()); iter != endIngredients(); ++iter)
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if (!iter->isEmpty())
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++ingredients;
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return ingredients;
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}
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int MWMechanics::Alchemy::countPotionsToBrew() const
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{
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Result readyStatus = getReadyStatus();
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if (readyStatus != Result_Success)
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return 0;
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int toBrew = -1;
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for (TIngredientsIterator iter(beginIngredients()); iter != endIngredients(); ++iter)
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if (!iter->isEmpty())
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{
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int count = iter->getCellRef().getCount();
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if ((count > 0 && count < toBrew) || toBrew < 0)
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toBrew = count;
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}
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return toBrew;
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}
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void MWMechanics::Alchemy::setAlchemist(const MWWorld::Ptr& npc)
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{
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mAlchemist = npc;
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mIngredients.resize(4);
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std::fill(mIngredients.begin(), mIngredients.end(), MWWorld::Ptr());
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mTools.resize(4);
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std::vector<MWWorld::Ptr> prevTools(mTools);
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std::fill(mTools.begin(), mTools.end(), MWWorld::Ptr());
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mEffects.clear();
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MWWorld::ContainerStore& store = npc.getClass().getContainerStore(npc);
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for (MWWorld::ContainerStoreIterator iter(store.begin(MWWorld::ContainerStore::Type_Apparatus));
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iter != store.end(); ++iter)
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{
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MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
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int type = ref->mBase->mData.mType;
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if (type < 0 || type >= static_cast<int>(mTools.size()))
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throw std::runtime_error("invalid apparatus type");
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if (prevTools[type] == *iter)
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mTools[type] = *iter; // prefer the previous tool if still in the container
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if (!mTools[type].isEmpty() && !prevTools[type].isEmpty() && mTools[type] == prevTools[type])
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continue;
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if (!mTools[type].isEmpty())
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if (ref->mBase->mData.mQuality <= mTools[type].get<ESM::Apparatus>()->mBase->mData.mQuality)
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continue;
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mTools[type] = *iter;
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}
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}
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MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const
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{
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return mTools.begin();
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}
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MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const
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{
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return mTools.end();
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}
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MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::beginIngredients() const
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{
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return mIngredients.begin();
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}
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MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::endIngredients() const
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{
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return mIngredients.end();
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}
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void MWMechanics::Alchemy::clear()
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{
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mAlchemist = MWWorld::Ptr();
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mIngredients.clear();
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mEffects.clear();
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setPotionName("");
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}
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void MWMechanics::Alchemy::setPotionName(const std::string& name)
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{
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mPotionName = name;
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}
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int MWMechanics::Alchemy::addIngredient(const MWWorld::Ptr& ingredient)
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{
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// find a free slot
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int slot = -1;
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for (int i = 0; i < static_cast<int>(mIngredients.size()); ++i)
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if (mIngredients[i].isEmpty())
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{
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slot = i;
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break;
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}
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if (slot == -1)
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return -1;
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for (TIngredientsIterator iter(mIngredients.begin()); iter != mIngredients.end(); ++iter)
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if (!iter->isEmpty() && ingredient.getCellRef().getRefId() == iter->getCellRef().getRefId())
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return -1;
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mIngredients[slot] = ingredient;
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updateEffects();
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return slot;
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}
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void MWMechanics::Alchemy::removeIngredient(size_t index)
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{
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if (index < mIngredients.size())
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{
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mIngredients[index] = MWWorld::Ptr();
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updateEffects();
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}
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}
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void MWMechanics::Alchemy::addApparatus(const MWWorld::Ptr& apparatus)
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{
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int32_t slot = apparatus.get<ESM::Apparatus>()->mBase->mData.mType;
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mTools[slot] = apparatus;
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updateEffects();
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}
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void MWMechanics::Alchemy::removeApparatus(size_t index)
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{
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if (index < mTools.size())
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{
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mTools[index] = MWWorld::Ptr();
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updateEffects();
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}
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}
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MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::beginEffects() const
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{
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return mEffects.begin();
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}
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MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const
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{
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return mEffects.end();
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}
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|
|
|
bool MWMechanics::Alchemy::knownEffect(unsigned int potionEffectIndex, const MWWorld::Ptr& npc)
|
|
{
|
|
float alchemySkill = npc.getClass().getSkill(npc, ESM::Skill::Alchemy);
|
|
static const float fWortChanceValue
|
|
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>().find("fWortChanceValue")->mValue.getFloat();
|
|
return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
|
|
|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue * 2)
|
|
|| (potionEffectIndex <= 5 && alchemySkill >= fWortChanceValue * 3)
|
|
|| (potionEffectIndex <= 7 && alchemySkill >= fWortChanceValue * 4);
|
|
}
|
|
|
|
MWMechanics::Alchemy::Result MWMechanics::Alchemy::getReadyStatus() const
|
|
{
|
|
if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
|
|
return Result_NoMortarAndPestle;
|
|
|
|
if (countIngredients() < 2)
|
|
return Result_LessThanTwoIngredients;
|
|
|
|
if (mPotionName.empty())
|
|
return Result_NoName;
|
|
|
|
if (listEffects().empty())
|
|
return Result_NoEffects;
|
|
|
|
return Result_Success;
|
|
}
|
|
|
|
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create(const std::string& name, int& count)
|
|
{
|
|
setPotionName(name);
|
|
Result readyStatus = getReadyStatus();
|
|
|
|
if (readyStatus == Result_NoEffects)
|
|
removeIngredients();
|
|
|
|
if (readyStatus != Result_Success)
|
|
return readyStatus;
|
|
|
|
MWBase::Environment::get().getWorld()->breakInvisibility(mAlchemist);
|
|
|
|
Result result = Result_RandomFailure;
|
|
int brewedCount = 0;
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
if (createSingle() == Result_Success)
|
|
{
|
|
result = Result_Success;
|
|
brewedCount++;
|
|
}
|
|
}
|
|
|
|
count = brewedCount;
|
|
return result;
|
|
}
|
|
|
|
MWMechanics::Alchemy::Result MWMechanics::Alchemy::createSingle()
|
|
{
|
|
if (beginEffects() == endEffects())
|
|
{
|
|
// all effects were nullified due to insufficient skill
|
|
removeIngredients();
|
|
return Result_RandomFailure;
|
|
}
|
|
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
|
|
if (getAlchemyFactor() < Misc::Rng::roll0to99(prng))
|
|
{
|
|
removeIngredients();
|
|
return Result_RandomFailure;
|
|
}
|
|
|
|
addPotion(mPotionName);
|
|
|
|
removeIngredients();
|
|
|
|
increaseSkill();
|
|
|
|
return Result_Success;
|
|
}
|
|
|
|
std::string MWMechanics::Alchemy::suggestPotionName()
|
|
{
|
|
std::vector<MWMechanics::EffectKey> effects = listEffects();
|
|
if (effects.empty())
|
|
return {};
|
|
|
|
return effects.begin()->toString();
|
|
}
|
|
|
|
std::vector<std::string> MWMechanics::Alchemy::effectsDescription(const MWWorld::ConstPtr& ptr, const int alchemySkill)
|
|
{
|
|
std::vector<std::string> effects;
|
|
|
|
const auto& item = ptr.get<ESM::Ingredient>()->mBase;
|
|
const auto& store = MWBase::Environment::get().getESMStore();
|
|
const auto& mgef = store->get<ESM::MagicEffect>();
|
|
const static auto fWortChanceValue = store->get<ESM::GameSetting>().find("fWortChanceValue")->mValue.getFloat();
|
|
const auto& data = item->mData;
|
|
|
|
for (size_t i = 0; i < sNumEffects; ++i)
|
|
{
|
|
const auto effectID = data.mEffectID[i];
|
|
|
|
if (alchemySkill < fWortChanceValue * static_cast<int>(i + 1))
|
|
break;
|
|
|
|
if (effectID != -1)
|
|
{
|
|
const ESM::Attribute* attribute
|
|
= store->get<ESM::Attribute>().search(ESM::Attribute::indexToRefId(data.mAttributes[i]));
|
|
const ESM::Skill* skill = store->get<ESM::Skill>().search(ESM::Skill::indexToRefId(data.mSkills[i]));
|
|
std::string effect = getMagicEffectString(*mgef.find(effectID), attribute, skill);
|
|
|
|
effects.push_back(effect);
|
|
}
|
|
}
|
|
return effects;
|
|
}
|