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OpenMW/apps/openmw/mwgui/alchemywindow.cpp
fteppe 125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00

454 lines
16 KiB
C++

#include "alchemywindow.hpp"
#include <MyGUI_Button.h>
#include <MyGUI_ComboBox.h>
#include <MyGUI_ControllerManager.h>
#include <MyGUI_ControllerRepeatClick.h>
#include <MyGUI_EditBox.h>
#include <MyGUI_Gui.h>
#include <components/esm3/loadingr.hpp>
#include <components/esm3/loadmgef.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/alchemy.hpp"
#include "../mwmechanics/magiceffects.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include <MyGUI_Macros.h>
#include "inventoryitemmodel.hpp"
#include "itemview.hpp"
#include "itemwidget.hpp"
#include "sortfilteritemmodel.hpp"
#include "ustring.hpp"
#include "widgets.hpp"
namespace MWGui
{
AlchemyWindow::AlchemyWindow()
: WindowBase("openmw_alchemy_window.layout")
, mCurrentFilter(FilterType::ByName)
, mModel(nullptr)
, mSortModel(nullptr)
, mAlchemy(std::make_unique<MWMechanics::Alchemy>())
, mApparatus(4)
, mIngredients(4)
{
getWidget(mCreateButton, "CreateButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mIngredients[0], "Ingredient1");
getWidget(mIngredients[1], "Ingredient2");
getWidget(mIngredients[2], "Ingredient3");
getWidget(mIngredients[3], "Ingredient4");
getWidget(mApparatus[0], "Apparatus1");
getWidget(mApparatus[1], "Apparatus2");
getWidget(mApparatus[2], "Apparatus3");
getWidget(mApparatus[3], "Apparatus4");
getWidget(mEffectsBox, "CreatedEffects");
getWidget(mBrewCountEdit, "BrewCount");
getWidget(mIncreaseButton, "IncreaseButton");
getWidget(mDecreaseButton, "DecreaseButton");
getWidget(mNameEdit, "NameEdit");
getWidget(mItemView, "ItemView");
getWidget(mFilterValue, "FilterValue");
getWidget(mFilterType, "FilterType");
mBrewCountEdit->eventValueChanged += MyGUI::newDelegate(this, &AlchemyWindow::onCountValueChanged);
mBrewCountEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &AlchemyWindow::onAccept);
mBrewCountEdit->setMinValue(1);
mBrewCountEdit->setValue(1);
mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &AlchemyWindow::onIncreaseButtonPressed);
mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &AlchemyWindow::onCountButtonReleased);
mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &AlchemyWindow::onDecreaseButtonPressed);
mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &AlchemyWindow::onCountButtonReleased);
mItemView->eventItemClicked += MyGUI::newDelegate(this, &AlchemyWindow::onSelectedItem);
mIngredients[0]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredients[1]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredients[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredients[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked);
mNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &AlchemyWindow::onAccept);
mFilterValue->eventComboChangePosition += MyGUI::newDelegate(this, &AlchemyWindow::onFilterChanged);
mFilterValue->eventEditTextChange += MyGUI::newDelegate(this, &AlchemyWindow::onFilterEdited);
mFilterType->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::switchFilterType);
center();
}
void AlchemyWindow::onAccept(MyGUI::EditBox* sender)
{
onCreateButtonClicked(sender);
// To do not spam onAccept() again and again
MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
}
void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Alchemy);
}
void AlchemyWindow::onCreateButtonClicked(MyGUI::Widget* _sender)
{
mAlchemy->setPotionName(mNameEdit->getCaption());
int count = mAlchemy->countPotionsToBrew();
count = std::min(count, mBrewCountEdit->getValue());
createPotions(count);
}
void AlchemyWindow::createPotions(int count)
{
MWMechanics::Alchemy::Result result = mAlchemy->create(mNameEdit->getCaption(), count);
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
switch (result)
{
case MWMechanics::Alchemy::Result_NoName:
winMgr->messageBox("#{sNotifyMessage37}");
break;
case MWMechanics::Alchemy::Result_NoMortarAndPestle:
winMgr->messageBox("#{sNotifyMessage45}");
break;
case MWMechanics::Alchemy::Result_LessThanTwoIngredients:
winMgr->messageBox("#{sNotifyMessage6a}");
break;
case MWMechanics::Alchemy::Result_Success:
winMgr->playSound(ESM::RefId::stringRefId("potion success"));
if (count == 1)
winMgr->messageBox("#{sPotionSuccess}");
else
winMgr->messageBox(
"#{sPotionSuccess} " + mNameEdit->getCaption().asUTF8() + " (" + std::to_string(count) + ")");
break;
case MWMechanics::Alchemy::Result_NoEffects:
case MWMechanics::Alchemy::Result_RandomFailure:
winMgr->messageBox("#{sNotifyMessage8}");
winMgr->playSound(ESM::RefId::stringRefId("potion fail"));
break;
}
// remove ingredient slots that have been fully used up
for (int i = 0; i < 4; ++i)
if (mIngredients[i]->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredients[i]->getUserData<MWWorld::Ptr>();
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredients[i]);
}
updateFilters();
update();
}
void AlchemyWindow::initFilter()
{
auto const& wm = MWBase::Environment::get().getWindowManager();
std::string_view ingredient = wm->getGameSettingString("sIngredients", "Ingredients");
if (mFilterType->getCaption() == toUString(ingredient))
mCurrentFilter = FilterType::ByName;
else
mCurrentFilter = FilterType::ByEffect;
updateFilters();
mFilterValue->clearIndexSelected();
updateFilters();
}
void AlchemyWindow::switchFilterType(MyGUI::Widget* _sender)
{
auto const& wm = MWBase::Environment::get().getWindowManager();
MyGUI::UString ingredient = toUString(wm->getGameSettingString("sIngredients", "Ingredients"));
auto* button = _sender->castType<MyGUI::Button>();
if (button->getCaption() == ingredient)
{
button->setCaption(toUString(wm->getGameSettingString("sMagicEffects", "Magic Effects")));
mCurrentFilter = FilterType::ByEffect;
}
else
{
button->setCaption(ingredient);
mCurrentFilter = FilterType::ByName;
}
mSortModel->setNameFilter({});
mSortModel->setEffectFilter({});
mFilterValue->clearIndexSelected();
updateFilters();
mItemView->update();
}
void AlchemyWindow::updateFilters()
{
std::set<std::string> itemNames, itemEffects;
for (size_t i = 0; i < mModel->getItemCount(); ++i)
{
MWWorld::Ptr item = mModel->getItem(i).mBase;
if (item.getType() != ESM::Ingredient::sRecordId)
continue;
itemNames.emplace(item.getClass().getName(item));
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
auto const alchemySkill = player.getClass().getSkill(player, ESM::Skill::Alchemy);
auto const effects = MWMechanics::Alchemy::effectsDescription(item, alchemySkill);
itemEffects.insert(effects.begin(), effects.end());
}
mFilterValue->removeAllItems();
auto const addItems = [&](auto const& container) {
for (auto const& item : container)
mFilterValue->addItem(item);
};
switch (mCurrentFilter)
{
case FilterType::ByName:
addItems(itemNames);
break;
case FilterType::ByEffect:
addItems(itemEffects);
break;
}
}
void AlchemyWindow::applyFilter(const std::string& filter)
{
switch (mCurrentFilter)
{
case FilterType::ByName:
mSortModel->setNameFilter(filter);
break;
case FilterType::ByEffect:
mSortModel->setEffectFilter(filter);
break;
}
mItemView->update();
}
void AlchemyWindow::onFilterChanged(MyGUI::ComboBox* _sender, size_t _index)
{
// ignore spurious event fired when one edit the content after selection.
// onFilterEdited will handle it.
if (_index != MyGUI::ITEM_NONE)
applyFilter(_sender->getItemNameAt(_index));
}
void AlchemyWindow::onFilterEdited(MyGUI::EditBox* _sender)
{
applyFilter(_sender->getCaption());
}
void AlchemyWindow::onOpen()
{
mAlchemy->clear();
mAlchemy->setAlchemist(MWMechanics::getPlayer());
auto model = std::make_unique<InventoryItemModel>(MWMechanics::getPlayer());
mModel = model.get();
auto sortModel = std::make_unique<SortFilterItemModel>(std::move(model));
mSortModel = sortModel.get();
mSortModel->setFilter(SortFilterItemModel::Filter_OnlyIngredients);
mItemView->setModel(std::move(sortModel));
mItemView->resetScrollBars();
mNameEdit->setCaption({});
mBrewCountEdit->setValue(1);
int index = 0;
for (MWMechanics::Alchemy::TToolsIterator iter(mAlchemy->beginTools());
iter != mAlchemy->endTools() && index < static_cast<int>(mApparatus.size()); ++iter, ++index)
{
mApparatus.at(index)->setItem(*iter);
mApparatus.at(index)->clearUserStrings();
if (!iter->isEmpty())
{
mApparatus.at(index)->setUserString("ToolTipType", "ItemPtr");
mApparatus.at(index)->setUserData(MWWorld::Ptr(*iter));
}
}
update();
initFilter();
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mNameEdit);
}
void AlchemyWindow::onIngredientSelected(MyGUI::Widget* _sender)
{
removeIngredient(_sender);
update();
}
void AlchemyWindow::onSelectedItem(int index)
{
MWWorld::Ptr item = mSortModel->getItem(index).mBase;
int res = mAlchemy->addIngredient(item);
if (res != -1)
{
update();
const ESM::RefId& sound = item.getClass().getUpSoundId(item);
MWBase::Environment::get().getWindowManager()->playSound(sound);
}
}
void AlchemyWindow::update()
{
std::string suggestedName = mAlchemy->suggestPotionName();
if (suggestedName != mSuggestedPotionName)
mNameEdit->setCaptionWithReplacing(suggestedName);
mSuggestedPotionName = suggestedName;
mSortModel->clearDragItems();
MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy->beginIngredients();
for (int i = 0; i < 4; ++i)
{
ItemWidget* ingredient = mIngredients[i];
MWWorld::Ptr item;
if (it != mAlchemy->endIngredients())
{
item = *it;
++it;
}
if (!item.isEmpty())
mSortModel->addDragItem(item, item.getRefData().getCount());
if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
ingredient->clearUserStrings();
ingredient->setItem(item);
if (item.isEmpty())
continue;
ingredient->setUserString("ToolTipType", "ItemPtr");
ingredient->setUserData(MWWorld::Ptr(item));
ingredient->setCount(item.getRefData().getCount());
}
mItemView->update();
std::set<MWMechanics::EffectKey> effectIds = mAlchemy->listEffects();
Widgets::SpellEffectList list;
unsigned int effectIndex = 0;
for (const MWMechanics::EffectKey& effectKey : effectIds)
{
Widgets::SpellEffectParams params;
params.mEffectID = effectKey.mId;
const ESM::MagicEffect* magicEffect
= MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectKey.mId);
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
params.mSkill = effectKey.mArg;
else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
params.mAttribute = effectKey.mArg;
params.mIsConstant = true;
params.mNoTarget = true;
params.mNoMagnitude = true;
params.mKnown = mAlchemy->knownEffect(effectIndex, MWBase::Environment::get().getWorld()->getPlayerPtr());
list.push_back(params);
++effectIndex;
}
while (mEffectsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>(
"MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
effectsWidget->setEffectList(list);
std::vector<MyGUI::Widget*> effectItems;
effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
effectsWidget->setCoord(coord);
}
void AlchemyWindow::removeIngredient(MyGUI::Widget* ingredient)
{
for (int i = 0; i < 4; ++i)
if (mIngredients[i] == ingredient)
mAlchemy->removeIngredient(i);
update();
}
void AlchemyWindow::addRepeatController(MyGUI::Widget* widget)
{
MyGUI::ControllerItem* item
= MyGUI::ControllerManager::getInstance().createItem(MyGUI::ControllerRepeatClick::getClassTypeName());
MyGUI::ControllerRepeatClick* controller = static_cast<MyGUI::ControllerRepeatClick*>(item);
controller->eventRepeatClick += newDelegate(this, &AlchemyWindow::onRepeatClick);
MyGUI::ControllerManager::getInstance().addItem(widget, controller);
}
void AlchemyWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
addRepeatController(_sender);
onIncreaseButtonTriggered();
}
void AlchemyWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
addRepeatController(_sender);
onDecreaseButtonTriggered();
}
void AlchemyWindow::onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller)
{
if (widget == mIncreaseButton)
onIncreaseButtonTriggered();
else if (widget == mDecreaseButton)
onDecreaseButtonTriggered();
}
void AlchemyWindow::onCountButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
MyGUI::ControllerManager::getInstance().removeItem(_sender);
}
void AlchemyWindow::onCountValueChanged(int value)
{
mBrewCountEdit->setValue(std::abs(value));
}
void AlchemyWindow::onIncreaseButtonTriggered()
{
int currentCount = mBrewCountEdit->getValue();
// prevent overflows
if (currentCount == std::numeric_limits<int>::max())
return;
mBrewCountEdit->setValue(currentCount + 1);
}
void AlchemyWindow::onDecreaseButtonTriggered()
{
int currentCount = mBrewCountEdit->getValue();
if (currentCount > 1)
mBrewCountEdit->setValue(currentCount - 1);
}
}