mirror of
https://gitlab.com/OpenMW/openmw.git
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125b21de20
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
454 lines
16 KiB
C++
454 lines
16 KiB
C++
#include "alchemywindow.hpp"
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#include <MyGUI_Button.h>
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#include <MyGUI_ComboBox.h>
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#include <MyGUI_ControllerManager.h>
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#include <MyGUI_ControllerRepeatClick.h>
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#include <MyGUI_EditBox.h>
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#include <MyGUI_Gui.h>
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#include <components/esm3/loadingr.hpp>
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#include <components/esm3/loadmgef.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/alchemy.hpp"
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#include "../mwmechanics/magiceffects.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include <MyGUI_Macros.h>
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#include "inventoryitemmodel.hpp"
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#include "itemview.hpp"
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#include "itemwidget.hpp"
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#include "sortfilteritemmodel.hpp"
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#include "ustring.hpp"
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#include "widgets.hpp"
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namespace MWGui
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{
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AlchemyWindow::AlchemyWindow()
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: WindowBase("openmw_alchemy_window.layout")
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, mCurrentFilter(FilterType::ByName)
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, mModel(nullptr)
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, mSortModel(nullptr)
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, mAlchemy(std::make_unique<MWMechanics::Alchemy>())
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, mApparatus(4)
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, mIngredients(4)
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{
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getWidget(mCreateButton, "CreateButton");
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getWidget(mCancelButton, "CancelButton");
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getWidget(mIngredients[0], "Ingredient1");
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getWidget(mIngredients[1], "Ingredient2");
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getWidget(mIngredients[2], "Ingredient3");
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getWidget(mIngredients[3], "Ingredient4");
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getWidget(mApparatus[0], "Apparatus1");
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getWidget(mApparatus[1], "Apparatus2");
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getWidget(mApparatus[2], "Apparatus3");
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getWidget(mApparatus[3], "Apparatus4");
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getWidget(mEffectsBox, "CreatedEffects");
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getWidget(mBrewCountEdit, "BrewCount");
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getWidget(mIncreaseButton, "IncreaseButton");
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getWidget(mDecreaseButton, "DecreaseButton");
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getWidget(mNameEdit, "NameEdit");
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getWidget(mItemView, "ItemView");
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getWidget(mFilterValue, "FilterValue");
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getWidget(mFilterType, "FilterType");
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mBrewCountEdit->eventValueChanged += MyGUI::newDelegate(this, &AlchemyWindow::onCountValueChanged);
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mBrewCountEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &AlchemyWindow::onAccept);
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mBrewCountEdit->setMinValue(1);
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mBrewCountEdit->setValue(1);
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mIncreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &AlchemyWindow::onIncreaseButtonPressed);
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mIncreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &AlchemyWindow::onCountButtonReleased);
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mDecreaseButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &AlchemyWindow::onDecreaseButtonPressed);
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mDecreaseButton->eventMouseButtonReleased += MyGUI::newDelegate(this, &AlchemyWindow::onCountButtonReleased);
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mItemView->eventItemClicked += MyGUI::newDelegate(this, &AlchemyWindow::onSelectedItem);
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mIngredients[0]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mIngredients[1]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mIngredients[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mIngredients[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
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mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked);
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked);
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mNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &AlchemyWindow::onAccept);
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mFilterValue->eventComboChangePosition += MyGUI::newDelegate(this, &AlchemyWindow::onFilterChanged);
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mFilterValue->eventEditTextChange += MyGUI::newDelegate(this, &AlchemyWindow::onFilterEdited);
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mFilterType->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::switchFilterType);
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center();
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}
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void AlchemyWindow::onAccept(MyGUI::EditBox* sender)
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{
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onCreateButtonClicked(sender);
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// To do not spam onAccept() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Alchemy);
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}
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void AlchemyWindow::onCreateButtonClicked(MyGUI::Widget* _sender)
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{
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mAlchemy->setPotionName(mNameEdit->getCaption());
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int count = mAlchemy->countPotionsToBrew();
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count = std::min(count, mBrewCountEdit->getValue());
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createPotions(count);
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}
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void AlchemyWindow::createPotions(int count)
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{
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MWMechanics::Alchemy::Result result = mAlchemy->create(mNameEdit->getCaption(), count);
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MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
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switch (result)
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{
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case MWMechanics::Alchemy::Result_NoName:
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winMgr->messageBox("#{sNotifyMessage37}");
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break;
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case MWMechanics::Alchemy::Result_NoMortarAndPestle:
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winMgr->messageBox("#{sNotifyMessage45}");
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break;
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case MWMechanics::Alchemy::Result_LessThanTwoIngredients:
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winMgr->messageBox("#{sNotifyMessage6a}");
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break;
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case MWMechanics::Alchemy::Result_Success:
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winMgr->playSound(ESM::RefId::stringRefId("potion success"));
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if (count == 1)
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winMgr->messageBox("#{sPotionSuccess}");
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else
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winMgr->messageBox(
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"#{sPotionSuccess} " + mNameEdit->getCaption().asUTF8() + " (" + std::to_string(count) + ")");
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break;
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case MWMechanics::Alchemy::Result_NoEffects:
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case MWMechanics::Alchemy::Result_RandomFailure:
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winMgr->messageBox("#{sNotifyMessage8}");
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winMgr->playSound(ESM::RefId::stringRefId("potion fail"));
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break;
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}
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// remove ingredient slots that have been fully used up
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for (int i = 0; i < 4; ++i)
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if (mIngredients[i]->isUserString("ToolTipType"))
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{
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MWWorld::Ptr ingred = *mIngredients[i]->getUserData<MWWorld::Ptr>();
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if (ingred.getRefData().getCount() == 0)
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removeIngredient(mIngredients[i]);
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}
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updateFilters();
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update();
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}
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void AlchemyWindow::initFilter()
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{
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auto const& wm = MWBase::Environment::get().getWindowManager();
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std::string_view ingredient = wm->getGameSettingString("sIngredients", "Ingredients");
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if (mFilterType->getCaption() == toUString(ingredient))
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mCurrentFilter = FilterType::ByName;
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else
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mCurrentFilter = FilterType::ByEffect;
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updateFilters();
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mFilterValue->clearIndexSelected();
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updateFilters();
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}
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void AlchemyWindow::switchFilterType(MyGUI::Widget* _sender)
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{
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auto const& wm = MWBase::Environment::get().getWindowManager();
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MyGUI::UString ingredient = toUString(wm->getGameSettingString("sIngredients", "Ingredients"));
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auto* button = _sender->castType<MyGUI::Button>();
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if (button->getCaption() == ingredient)
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{
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button->setCaption(toUString(wm->getGameSettingString("sMagicEffects", "Magic Effects")));
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mCurrentFilter = FilterType::ByEffect;
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}
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else
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{
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button->setCaption(ingredient);
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mCurrentFilter = FilterType::ByName;
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}
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mSortModel->setNameFilter({});
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mSortModel->setEffectFilter({});
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mFilterValue->clearIndexSelected();
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updateFilters();
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mItemView->update();
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}
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void AlchemyWindow::updateFilters()
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{
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std::set<std::string> itemNames, itemEffects;
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for (size_t i = 0; i < mModel->getItemCount(); ++i)
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{
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MWWorld::Ptr item = mModel->getItem(i).mBase;
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if (item.getType() != ESM::Ingredient::sRecordId)
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continue;
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itemNames.emplace(item.getClass().getName(item));
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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auto const alchemySkill = player.getClass().getSkill(player, ESM::Skill::Alchemy);
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auto const effects = MWMechanics::Alchemy::effectsDescription(item, alchemySkill);
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itemEffects.insert(effects.begin(), effects.end());
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}
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mFilterValue->removeAllItems();
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auto const addItems = [&](auto const& container) {
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for (auto const& item : container)
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mFilterValue->addItem(item);
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};
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switch (mCurrentFilter)
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{
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case FilterType::ByName:
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addItems(itemNames);
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break;
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case FilterType::ByEffect:
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addItems(itemEffects);
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break;
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}
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}
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void AlchemyWindow::applyFilter(const std::string& filter)
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{
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switch (mCurrentFilter)
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{
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case FilterType::ByName:
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mSortModel->setNameFilter(filter);
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break;
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case FilterType::ByEffect:
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mSortModel->setEffectFilter(filter);
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break;
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}
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mItemView->update();
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}
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void AlchemyWindow::onFilterChanged(MyGUI::ComboBox* _sender, size_t _index)
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{
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// ignore spurious event fired when one edit the content after selection.
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// onFilterEdited will handle it.
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if (_index != MyGUI::ITEM_NONE)
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applyFilter(_sender->getItemNameAt(_index));
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}
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void AlchemyWindow::onFilterEdited(MyGUI::EditBox* _sender)
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{
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applyFilter(_sender->getCaption());
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}
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void AlchemyWindow::onOpen()
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{
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mAlchemy->clear();
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mAlchemy->setAlchemist(MWMechanics::getPlayer());
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auto model = std::make_unique<InventoryItemModel>(MWMechanics::getPlayer());
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mModel = model.get();
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auto sortModel = std::make_unique<SortFilterItemModel>(std::move(model));
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mSortModel = sortModel.get();
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mSortModel->setFilter(SortFilterItemModel::Filter_OnlyIngredients);
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mItemView->setModel(std::move(sortModel));
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mItemView->resetScrollBars();
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mNameEdit->setCaption({});
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mBrewCountEdit->setValue(1);
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int index = 0;
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for (MWMechanics::Alchemy::TToolsIterator iter(mAlchemy->beginTools());
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iter != mAlchemy->endTools() && index < static_cast<int>(mApparatus.size()); ++iter, ++index)
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{
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mApparatus.at(index)->setItem(*iter);
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mApparatus.at(index)->clearUserStrings();
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if (!iter->isEmpty())
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{
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mApparatus.at(index)->setUserString("ToolTipType", "ItemPtr");
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mApparatus.at(index)->setUserData(MWWorld::Ptr(*iter));
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}
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}
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update();
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initFilter();
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mNameEdit);
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}
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void AlchemyWindow::onIngredientSelected(MyGUI::Widget* _sender)
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{
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removeIngredient(_sender);
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update();
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}
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void AlchemyWindow::onSelectedItem(int index)
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{
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MWWorld::Ptr item = mSortModel->getItem(index).mBase;
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int res = mAlchemy->addIngredient(item);
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if (res != -1)
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{
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update();
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const ESM::RefId& sound = item.getClass().getUpSoundId(item);
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MWBase::Environment::get().getWindowManager()->playSound(sound);
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}
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}
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void AlchemyWindow::update()
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{
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std::string suggestedName = mAlchemy->suggestPotionName();
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if (suggestedName != mSuggestedPotionName)
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mNameEdit->setCaptionWithReplacing(suggestedName);
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mSuggestedPotionName = suggestedName;
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mSortModel->clearDragItems();
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MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy->beginIngredients();
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for (int i = 0; i < 4; ++i)
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{
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ItemWidget* ingredient = mIngredients[i];
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MWWorld::Ptr item;
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if (it != mAlchemy->endIngredients())
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{
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item = *it;
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++it;
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}
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if (!item.isEmpty())
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mSortModel->addDragItem(item, item.getRefData().getCount());
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if (ingredient->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
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ingredient->clearUserStrings();
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ingredient->setItem(item);
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if (item.isEmpty())
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continue;
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ingredient->setUserString("ToolTipType", "ItemPtr");
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ingredient->setUserData(MWWorld::Ptr(item));
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ingredient->setCount(item.getRefData().getCount());
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}
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mItemView->update();
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std::set<MWMechanics::EffectKey> effectIds = mAlchemy->listEffects();
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Widgets::SpellEffectList list;
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unsigned int effectIndex = 0;
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for (const MWMechanics::EffectKey& effectKey : effectIds)
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{
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Widgets::SpellEffectParams params;
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params.mEffectID = effectKey.mId;
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const ESM::MagicEffect* magicEffect
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= MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectKey.mId);
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if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
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params.mSkill = effectKey.mArg;
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else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
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params.mAttribute = effectKey.mArg;
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params.mIsConstant = true;
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params.mNoTarget = true;
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params.mNoMagnitude = true;
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params.mKnown = mAlchemy->knownEffect(effectIndex, MWBase::Environment::get().getWorld()->getPlayerPtr());
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list.push_back(params);
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++effectIndex;
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}
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while (mEffectsBox->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
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MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
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Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>(
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"MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
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effectsWidget->setEffectList(list);
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std::vector<MyGUI::Widget*> effectItems;
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effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
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effectsWidget->setCoord(coord);
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}
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void AlchemyWindow::removeIngredient(MyGUI::Widget* ingredient)
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{
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for (int i = 0; i < 4; ++i)
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if (mIngredients[i] == ingredient)
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mAlchemy->removeIngredient(i);
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update();
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}
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void AlchemyWindow::addRepeatController(MyGUI::Widget* widget)
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{
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MyGUI::ControllerItem* item
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= MyGUI::ControllerManager::getInstance().createItem(MyGUI::ControllerRepeatClick::getClassTypeName());
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MyGUI::ControllerRepeatClick* controller = static_cast<MyGUI::ControllerRepeatClick*>(item);
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controller->eventRepeatClick += newDelegate(this, &AlchemyWindow::onRepeatClick);
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MyGUI::ControllerManager::getInstance().addItem(widget, controller);
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}
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void AlchemyWindow::onIncreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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addRepeatController(_sender);
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onIncreaseButtonTriggered();
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}
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void AlchemyWindow::onDecreaseButtonPressed(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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addRepeatController(_sender);
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onDecreaseButtonTriggered();
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}
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void AlchemyWindow::onRepeatClick(MyGUI::Widget* widget, MyGUI::ControllerItem* controller)
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{
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if (widget == mIncreaseButton)
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onIncreaseButtonTriggered();
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else if (widget == mDecreaseButton)
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onDecreaseButtonTriggered();
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}
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void AlchemyWindow::onCountButtonReleased(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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MyGUI::ControllerManager::getInstance().removeItem(_sender);
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}
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void AlchemyWindow::onCountValueChanged(int value)
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{
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mBrewCountEdit->setValue(std::abs(value));
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}
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void AlchemyWindow::onIncreaseButtonTriggered()
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{
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int currentCount = mBrewCountEdit->getValue();
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// prevent overflows
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if (currentCount == std::numeric_limits<int>::max())
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return;
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mBrewCountEdit->setValue(currentCount + 1);
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}
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void AlchemyWindow::onDecreaseButtonTriggered()
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{
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int currentCount = mBrewCountEdit->getValue();
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if (currentCount > 1)
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mBrewCountEdit->setValue(currentCount - 1);
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}
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}
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