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OpenMW/apps/openmw/mwrender/renderingmanager.hpp
2011-11-11 00:20:53 -05:00

120 lines
3.1 KiB
C++

#ifndef _GAME_RENDERING_MANAGER_H
#define _GAME_RENDERING_MANAGER_H
#include "sky.hpp"
#include "debugging.hpp"
#include "renderinginterface.hpp"
#include <utility>
#include <openengine/ogre/renderer.hpp>
#include <openengine/bullet/physic.hpp>
#include <vector>
#include <string>
#include "../mwworld/ptr.hpp"
#include <boost/filesystem.hpp>
namespace Ogre
{
class Camera;
class Viewport;
class SceneManager;
class SceneNode;
class RaySceneQuery;
class Quaternion;
class Vector3;
}
namespace MWWorld
{
class World;
}
namespace MWRender
{
class Player;
class RenderingManager: private RenderingInterface {
public:
RenderingManager(OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir, OEngine::Physic::PhysicEngine* engine);
~RenderingManager();
virtual MWRender::Npcs& getNPCs();
virtual MWRender::Creatures& getCreatures();
virtual MWRender::Objects& getObjects();
virtual MWRender::Player& getPlayer();
void toggleLight();
bool toggleRenderMode(int mode);
void removeCell (MWWorld::Ptr::CellStore *store); // TODO do we want this?
void addObject (const MWWorld::Ptr& ptr);
void removeObject (const MWWorld::Ptr& ptr);
void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
void setPhysicsDebugRendering (bool);
bool getPhysicsDebugRendering() const;
void update (float duration);
void skyEnable ();
void skyDisable ();
void skySetHour (double hour);
void skySetDate (int day, int month);
int skyGetMasserPhase() const;
int skyGetSecundaPhase() const;
void skySetMoonColour (bool red);
OEngine::Render::OgreRenderer& getOgreRenderer(){return rend;}
Ogre::SceneManager *getMgr() { return rend.getScene(); }
Ogre::SceneNode *getRoot() { return mwRoot; }
private:
void configureAmbient(ESMS::CellStore<MWWorld::RefData> &mCell);
/// configure fog according to cell
void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
void setAmbientMode();
SkyManager* mSkyManager;
OEngine::Render::OgreRenderer &rend;
Ogre::Camera* camera;
MWRender::Npcs npcs;
MWRender::Creatures creatures;
MWRender::Objects objects;
// 0 normal, 1 more bright, 2 max
int mAmbientMode;
Ogre::ColourValue mAmbientColor;
/// Root node for all objects added to the scene. This is rotated so
/// that the OGRE coordinate system matches that used internally in
/// Morrowind.
Ogre::SceneNode *mwRoot;
Ogre::RaySceneQuery *mRaySceneQuery;
OEngine::Physic::PhysicEngine* eng;
MWRender::Player *mPlayer;
MWRender::Debugging mDebugging;
};
}
#endif