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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw/mwrender
scrawl 1df7be7fee - fixes to texture filtering setting
- add a sensible warning to settings-default.cfg, since there have been some confusions with it
2012-04-09 00:10:42 +02:00
..
.gitignore
actors.cpp
actors.hpp
animation.cpp
animation.hpp
cell.hpp
creatureanimation.cpp render queue groups, sky fix 2012-04-04 18:53:40 +02:00
creatureanimation.hpp
debugging.cpp
debugging.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp render queue groups, sky fix 2012-04-04 18:53:40 +02:00
npcanimation.hpp
objects.cpp removed the now unneccesary SG for transparent objects 2012-04-08 14:37:36 +02:00
objects.hpp removed the now unneccesary SG for transparent objects 2012-04-08 14:37:36 +02:00
occlusionquery.cpp Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
occlusionquery.hpp
player.cpp
player.hpp
renderconst.hpp weather fix again 2012-04-07 22:55:25 +02:00
renderinginterface.hpp
renderingmanager.cpp - fixes to texture filtering setting 2012-04-09 00:10:42 +02:00
renderingmanager.hpp removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
sky.cpp another sky tweak 2012-04-06 19:23:19 +02:00
sky.hpp no sun glare in the reflection 2012-04-06 15:17:54 +02:00
terrain.cpp Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
terrain.hpp
terrainmaterial.cpp removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
terrainmaterial.hpp
water.cpp add setting to disable the underwater effect 2012-04-08 17:44:00 +02:00
water.hpp add setting to disable the underwater effect 2012-04-08 17:44:00 +02:00