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055d1b1dd6
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@4 ea6a568a-9f4f-0410-981a-c910a81bb256
67 lines
1.5 KiB
D
67 lines
1.5 KiB
D
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (loadsndg.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module esm.loadsndg;
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import esm.imports;
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import esm.loadcrea;
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/*
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* Sound generator. This describes the sounds a creature make.
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*/
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struct SoundGenerator
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{
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enum Type
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{
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LeftFoot = 0,
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RightFoot = 1,
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SwimLeft = 2,
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SwimRight = 3,
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Moan = 4,
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Roar = 5,
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Scream = 6,
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Land = 7
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}
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// Type
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Type type;
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char[] id;
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LoadState state;
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// Which creature this applies to, if any.
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Creature *creature;
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Sound *sound;
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void load()
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{with(esFile){
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this.type = cast(Type)getHNInt("DATA");
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creature = getHNOPtr!(Creature)("CNAM", creatures);
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sound = getHNPtr!(Sound)("SNAM", sounds);
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}}
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}
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ListID!(SoundGenerator) soundGens;
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