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OpenMW/apps/openmw/mwmechanics
scrawl 62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
..
activespells.cpp Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
activespells.hpp Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
actors.cpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
actors.hpp Merge remote-tracking branch 'lgro/valgrind_warnings' 2014-01-01 19:41:52 +01:00
aiactivate.cpp
aiactivate.hpp
aicombat.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
aicombat.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aiescort.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
aiescort.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.cpp Various fixes for CppCheck warnings. 2013-12-06 07:36:16 +01:00
aisequence.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aitravel.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
aitravel.hpp
aiwander.cpp Implement Paralyze magic effect 2014-01-03 17:06:05 +01:00
aiwander.hpp
alchemy.cpp Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
alchemy.hpp
character.cpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
character.hpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
creaturestats.cpp Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 2014-01-05 01:34:35 +01:00
creaturestats.hpp Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 2014-01-05 01:34:35 +01:00
disease.hpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
drawstate.hpp
enchanting.cpp Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
enchanting.hpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
mechanicsmanagerimp.hpp save and load dynamic records 2013-12-07 13:17:28 +01:00
movement.hpp
npcstats.cpp For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire 2014-01-04 20:50:18 +01:00
npcstats.hpp For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire 2014-01-04 20:50:18 +01:00
objects.cpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
objects.hpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
pathfinding.cpp
pathfinding.hpp
repair.cpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
repair.hpp
security.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
security.hpp
spellcasting.cpp Show the target HP bar also when casting a heal effect (same as MCP) 2014-01-04 04:21:44 +01:00
spellcasting.hpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
stat.hpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00