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activespells.cpp
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Implement RemoveSpellEffects instruction
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2014-01-03 05:18:44 +01:00 |
activespells.hpp
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Implement RemoveSpellEffects instruction
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2014-01-03 05:18:44 +01:00 |
actors.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
actors.hpp
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Merge remote-tracking branch 'lgro/valgrind_warnings'
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2014-01-01 19:41:52 +01:00 |
aiactivate.cpp
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aiactivate.hpp
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aicombat.cpp
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Implement Paralyze magic effect
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2014-01-03 17:06:05 +01:00 |
aicombat.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aiescort.cpp
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Implement Paralyze magic effect
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2014-01-03 17:06:05 +01:00 |
aiescort.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aisequence.cpp
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Various fixes for CppCheck warnings.
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2013-12-06 07:36:16 +01:00 |
aisequence.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aitravel.cpp
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Implement Paralyze magic effect
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2014-01-03 17:06:05 +01:00 |
aitravel.hpp
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aiwander.cpp
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Implement Paralyze magic effect
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2014-01-03 17:06:05 +01:00 |
aiwander.hpp
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alchemy.cpp
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
alchemy.hpp
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character.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
character.hpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
creaturestats.cpp
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
creaturestats.hpp
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
disease.hpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
drawstate.hpp
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enchanting.cpp
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
enchanting.hpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
mechanicsmanagerimp.hpp
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save and load dynamic records
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2013-12-07 13:17:28 +01:00 |
movement.hpp
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npcstats.cpp
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For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
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2014-01-04 20:50:18 +01:00 |
npcstats.hpp
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For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
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2014-01-04 20:50:18 +01:00 |
objects.cpp
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Merge branch 'master' into HEAD
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2014-01-06 00:23:17 +01:00 |
objects.hpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
pathfinding.cpp
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pathfinding.hpp
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repair.cpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
repair.hpp
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security.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
security.hpp
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spellcasting.cpp
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Show the target HP bar also when casting a heal effect (same as MCP)
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2014-01-04 04:21:44 +01:00 |
spellcasting.hpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
spells.cpp
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Implement RemoveEffects instruction
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2014-01-03 05:19:10 +01:00 |
spells.hpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
stat.hpp
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |