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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 21:42:13 +00:00
OpenMW/apps/openmw/mwclass
2014-01-05 20:53:45 +01:00
..
activator.cpp
activator.hpp
apparatus.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
apparatus.hpp
armor.cpp Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again. 2014-01-02 01:03:44 +01:00
armor.hpp
book.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
book.hpp
classes.cpp
classes.hpp
clothing.cpp Code cleanup for Class::canBeEquipped 2013-12-30 19:04:35 +01:00
clothing.hpp
container.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
container.hpp
creature.cpp Nothing to see here, move along. 2014-01-05 16:09:06 +01:00
creature.hpp Nothing to see here, move along. 2014-01-05 16:09:06 +01:00
creaturelevlist.cpp
creaturelevlist.hpp
door.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
door.hpp
ingredient.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
ingredient.hpp
itemlevlist.cpp
itemlevlist.hpp
light.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
light.hpp
lockpick.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
lockpick.hpp
misc.cpp Closes #1073: Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well. 2014-01-02 15:44:58 +01:00
misc.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
npc.cpp Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
npc.hpp
potion.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
potion.hpp
probe.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
probe.hpp
repair.cpp Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips. 2013-12-16 13:22:27 +01:00
repair.hpp
static.cpp
static.hpp
weapon.cpp Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again. 2014-01-02 01:03:44 +01:00
weapon.hpp