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actor.cpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
actor.hpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
actorconvexcallback.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
actorconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
collisiontype.hpp
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constants.hpp
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Fix double -> float conversions
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2021-04-19 15:36:58 +04:00 |
contacttestresultcallback.cpp
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contacttestresultcallback.hpp
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contacttestwrapper.cpp
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contacttestwrapper.h
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deepestnotmecontacttestresultcallback.cpp
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deepestnotmecontacttestresultcallback.hpp
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hasspherecollisioncallback.hpp
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heightfield.cpp
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Avoid heightfield conversion in newer Bullet
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2021-03-11 23:52:12 +00:00 |
heightfield.hpp
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Avoid heightfield conversion in newer Bullet
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2021-03-11 23:52:12 +00:00 |
movementsolver.cpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
movementsolver.hpp
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mtphysics.cpp
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Do not store callback inside Misc::Barrier
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2021-05-05 23:42:47 +02:00 |
mtphysics.hpp
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Do not store callback inside Misc::Barrier
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2021-05-05 23:42:47 +02:00 |
object.cpp
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Revert "Remove physics dependency on basenode"
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2021-01-29 16:51:13 +04:00 |
object.hpp
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Revert "Remove physics dependency on basenode"
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2021-01-29 16:51:13 +04:00 |
physicssystem.cpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
physicssystem.hpp
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Tone down actor's skip simulation flag to an optional skip collision
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2021-05-01 14:22:30 +02:00 |
projectile.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
projectile.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
projectileconvexcallback.cpp
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Remove a brainfart from precise projectile handling: all non-actor
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2021-01-27 07:15:09 +01:00 |
projectileconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
ptrholder.hpp
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raycasting.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
stepper.cpp
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Merge pull request #3070 from akortunov/coverity
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2021-04-20 07:33:03 +02:00 |
stepper.hpp
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trace.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
trace.h
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