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OpenMW/apps/openmw_test_suite/detournavigator
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
2021-05-05 19:44:16 +02:00
..
gettilespositions.cpp
navigator.cpp Wait until navmesh is generated within given distance around player 2021-05-05 19:44:16 +02:00
navmeshtilescache.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
operators.hpp
recastmeshbuilder.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00
recastmeshobject.cpp
settingsutils.cpp
tilecachedrecastmeshmanager.cpp Remove redundant ChunkyTriMesh 2021-05-04 13:00:06 +02:00