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89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
#ifndef CSM_WOLRD_IDTABLE_H
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#define CSM_WOLRD_IDTABLE_H
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#include <vector>
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#include <QAbstractItemModel>
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#include "universalid.hpp"
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#include "columns.hpp"
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namespace CSMWorld
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{
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class CollectionBase;
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class RecordBase;
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class IdTable : public QAbstractItemModel
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{
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Q_OBJECT
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public:
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enum Reordering
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{
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Reordering_None,
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Reordering_WithinTopic
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};
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private:
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CollectionBase *mIdCollection;
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Reordering mReordering;
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// not implemented
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IdTable (const IdTable&);
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IdTable& operator= (const IdTable&);
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public:
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IdTable (CollectionBase *idCollection, Reordering reordering = Reordering_WithinTopic);
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///< The ownership of \a idCollection is not transferred.
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virtual ~IdTable();
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virtual int rowCount (const QModelIndex & parent = QModelIndex()) const;
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virtual int columnCount (const QModelIndex & parent = QModelIndex()) const;
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virtual QVariant data (const QModelIndex & index, int role = Qt::DisplayRole) const;
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virtual QVariant headerData (int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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virtual bool setData ( const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
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virtual Qt::ItemFlags flags (const QModelIndex & index) const;
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virtual bool removeRows (int row, int count, const QModelIndex& parent = QModelIndex());
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virtual QModelIndex index (int row, int column, const QModelIndex& parent = QModelIndex())
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const;
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virtual QModelIndex parent (const QModelIndex& index) const;
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void addRecord (const std::string& id, UniversalId::Type type = UniversalId::Type_None);
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///< \param type Will be ignored, unless the collection supports multiple record types
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QModelIndex getModelIndex (const std::string& id, int column) const;
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void setRecord (const std::string& id, const RecordBase& record);
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///< Add record or overwrite existing recrod.
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const RecordBase& getRecord (const std::string& id) const;
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int searchColumnIndex (Columns::ColumnId id) const;
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///< Return index of column with the given \a id. If no such column exists, -1 is returned.
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int findColumnIndex (Columns::ColumnId id) const;
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///< Return index of column with the given \a id. If no such column exists, an exception is
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/// thrown.
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void reorderRows (int baseIndex, const std::vector<int>& newOrder);
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///< Reorder the rows [baseIndex, baseIndex+newOrder.size()) according to the indices
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/// given in \a newOrder (baseIndex+newOrder[0] specifies the new index of row baseIndex).
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Reordering getReordering() const;
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};
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}
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#endif
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