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activespells.cpp
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activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
actors.cpp
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Fix maximum magicka calculation (Fixes #1795)
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2014-08-11 19:07:14 +02:00 |
actors.hpp
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Use separate function for fatigue restoration during resting/waiting
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2014-07-24 02:17:44 +02:00 |
aiactivate.cpp
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Sheath weapon in all Ai packages except for AiCombat
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2014-07-28 17:32:14 +02:00 |
aiactivate.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiavoiddoor.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
aiavoiddoor.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aicombat.cpp
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Remove redundant isHostile flag (Fixes #1652)
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2014-07-28 16:41:12 +02:00 |
aicombat.hpp
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AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
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2014-06-28 01:31:34 +02:00 |
aiescort.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
aiescort.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aifollow.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aifollow.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aipackage.cpp
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Take actor's speed into account in stuck check
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2014-07-28 15:57:16 +02:00 |
aipackage.hpp
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Take actor's speed into account in stuck check
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2014-07-28 15:57:16 +02:00 |
aipursue.cpp
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Sheath weapon in all Ai packages except for AiCombat
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2014-07-28 17:32:14 +02:00 |
aipursue.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aisequence.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aisequence.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aitravel.cpp
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Sheath weapon in all Ai packages except for AiCombat
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2014-07-28 17:32:14 +02:00 |
aitravel.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiwander.cpp
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Fix for bug 1685
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2014-07-30 07:47:09 +01:00 |
aiwander.hpp
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Add grace periods for player greeting.
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2014-07-28 23:45:26 +01:00 |
alchemy.cpp
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Properly assign effect attribute/skill in potion creation (Fixes #1704)
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2014-07-27 20:33:02 +02:00 |
alchemy.hpp
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autocalcspell.cpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
character.cpp
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Play creature movement animation without scaling if a fallback is used (Fixes #1797)
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2014-08-13 01:53:56 +02:00 |
character.hpp
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Always control movement by animation except for first person or in-air
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2014-07-08 10:30:45 +02:00 |
combat.cpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
creaturestats.cpp
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Remove redundant isHostile flag (Fixes #1652)
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2014-07-28 16:41:12 +02:00 |
creaturestats.hpp
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Added ForceJump/ForceMoveJump commands
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2014-08-02 22:42:40 -07:00 |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Adjust disease contraction according to Hrnchamd's research
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2014-07-16 10:58:21 +02:00 |
drawstate.hpp
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enchanting.cpp
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Add transfer gold from all services to NPC trade gold pool
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2014-07-28 00:55:57 +02:00 |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |
levelledlist.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Implement friendly hits on followers (Fixes #1139)
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2014-08-03 16:24:16 +02:00 |
mechanicsmanagerimp.hpp
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Implement friendly hits on followers (Fixes #1139)
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2014-08-03 16:24:16 +02:00 |
movement.hpp
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npcstats.cpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
npcstats.hpp
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Reuse health of previous level rather than recalculating initial health (Fixes #1787)
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2014-08-10 17:09:14 +02:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
obstacle.hpp
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pathfinding.cpp
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Remove a squareroot in pathfinding
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2014-06-15 14:18:16 +02:00 |
pathfinding.hpp
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pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
repair.hpp
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security.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
security.hpp
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spellcasting.cpp
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Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762)
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2014-08-06 20:13:58 +02:00 |
spellcasting.hpp
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Make magic effects with no corresponding resistance attribute unresistable (Fixes #1727)
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2014-07-31 01:14:44 +02:00 |
spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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